C# Class UnityPlatformer.CharacterActionFence

Move in a fence. The character must be completely inside the fence to enter
Inheritance: CharacterAction
Show file Open project: llafuente/unity-platformer

Public Properties

Property Type Description
dismountJumping bool

Protected Properties

Property Type Description
actionJump CharacterActionJump
grabHeld bool

Public Methods

Method Description
GainControl ( float delta ) : void

EnterState

GetPostUpdateActions ( ) : PostUpdateActions
OnActionDown ( string _action ) : void

input.onActionDown

OnActionUp ( string _action ) : void

input.onActionUp

OnEnable ( ) : void
PerformAction ( float delta ) : void
WantsToUpdate ( float delta ) : int

Enter in fence mode when user is in a fence area and pressing up/down

Method Details

GainControl() public method

EnterState
public GainControl ( float delta ) : void
delta float
return void

GetPostUpdateActions() public method

public GetPostUpdateActions ( ) : PostUpdateActions
return PostUpdateActions

OnActionDown() public method

input.onActionDown
public OnActionDown ( string _action ) : void
_action string
return void

OnActionUp() public method

input.onActionUp
public OnActionUp ( string _action ) : void
_action string
return void

OnEnable() public method

public OnEnable ( ) : void
return void

PerformAction() public method

public PerformAction ( float delta ) : void
delta float
return void

WantsToUpdate() public method

Enter in fence mode when user is in a fence area and pressing up/down
public WantsToUpdate ( float delta ) : int
delta float
return int

Property Details

actionJump protected property

CharacterActionJump
protected CharacterActionJump,UnityPlatformer actionJump
return CharacterActionJump

dismountJumping public property

Allow dismount pressing jump
public bool dismountJumping
return bool

grabHeld protected property

Is action held?
protected bool grabHeld
return bool