C# Class UnityEngine.UI.Image

Inheritance: UnityEngine.UI.MaskableGraphic, ICanvasRaycastFilter, ISerializationCallbackReceiver, ILayoutElement
Show file Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Protected Properties

Property Type Description
s_ETC1DefaultUI Material

Public Methods

Method Description
CalculateLayoutInputHorizontal ( ) : void

See ILayoutElement.CalculateLayoutInputHorizontal.

CalculateLayoutInputVertical ( ) : void

See ILayoutElement.CalculateLayoutInputVertical.

Protected Methods

Method Description
Image ( ) : System

Private Methods

Method Description
AddQuad ( VertexHelper vertexHelper, System.Vector2 posMin, System.Vector2 posMax, Color32 color, System.Vector2 uvMin, System.Vector2 uvMax ) : void
AddQuad ( VertexHelper vertexHelper, System.Vector3 quadPositions, Color32 color, System.Vector3 quadUVs ) : void
GenerateFilledSprite ( VertexHelper toFill, bool preserveAspect ) : void
GenerateSimpleSprite ( VertexHelper vh, bool lPreserveAspect ) : void
GenerateSlicedSprite ( VertexHelper toFill ) : void
GenerateTiledSprite ( VertexHelper toFill ) : void
GetAdjustedBorders ( System.Vector4 border, Rect rect ) : System.Vector4

Method Details

CalculateLayoutInputHorizontal() public method

See ILayoutElement.CalculateLayoutInputHorizontal.

public CalculateLayoutInputHorizontal ( ) : void
return void

CalculateLayoutInputVertical() public method

See ILayoutElement.CalculateLayoutInputVertical.

public CalculateLayoutInputVertical ( ) : void
return void

Image() protected method

protected Image ( ) : System
return System

Property Details

s_ETC1DefaultUI protected static property

protected static Material s_ETC1DefaultUI
return Material