C# Class UHSampleGame.ProjectileManagment.Upgrade

Show file Open project: holtkampw/UH-Sample-XNA-Project

Public Properties

Property Type Description
Active bool
Position Vector3
velocity Vector3

Public Methods

Method Description
GetNextPointOnCircle ( ) : void
SetPositionAndVelocity ( Vector3 position ) : void
Update ( float elapsedTime ) : bool

Updates the projectile.

Upgrade ( ParticleSystem starParticles ) : System

Constructs a new projectile.

Method Details

GetNextPointOnCircle() public method

public GetNextPointOnCircle ( ) : void
return void

SetPositionAndVelocity() public method

public SetPositionAndVelocity ( Vector3 position ) : void
position Vector3
return void

Update() public method

Updates the projectile.
public Update ( float elapsedTime ) : bool
elapsedTime float
return bool

Upgrade() public method

Constructs a new projectile.
public Upgrade ( ParticleSystem starParticles ) : System
starParticles ParticleSystem
return System

Property Details

Active public property

public bool Active
return bool

Position public property

public Vector3 Position
return Vector3

velocity public property

public Vector3 velocity
return Vector3