C# Class Terraria.Liquid

Show file Open project: EmuDevs/EDTerraria Class Usage Examples

Public Properties

Property Type Description
cycles int
delay int
kill int
maxLiquid int
numLiquid int
panicCounter int
panicMode bool
panicY int
quickFall bool
quickSettle bool
resLiquid int
skipCount int
stuck bool
stuckAmount int
stuckCount int
x int
y int

Public Methods

Method Description
AddWater ( int x, int y ) : void
DelWater ( int l ) : void
HoneyCheck ( int x, int y ) : void
LavaCheck ( int x, int y ) : void
NetSendLiquid ( int x, int y ) : void
QuickWater ( int verbose, int minY = -1, int maxY = -1 ) : double
StartPanic ( ) : void
Update ( ) : void
UpdateLiquid ( ) : void

Method Details

AddWater() public static method

public static AddWater ( int x, int y ) : void
x int
y int
return void

DelWater() public static method

public static DelWater ( int l ) : void
l int
return void

HoneyCheck() public static method

public static HoneyCheck ( int x, int y ) : void
x int
y int
return void

LavaCheck() public static method

public static LavaCheck ( int x, int y ) : void
x int
y int
return void

NetSendLiquid() public static method

public static NetSendLiquid ( int x, int y ) : void
x int
y int
return void

QuickWater() public static method

public static QuickWater ( int verbose, int minY = -1, int maxY = -1 ) : double
verbose int
minY int
maxY int
return double

StartPanic() public static method

public static StartPanic ( ) : void
return void

Update() public method

public Update ( ) : void
return void

UpdateLiquid() public static method

public static UpdateLiquid ( ) : void
return void

Property Details

cycles public static property

public static int cycles
return int

delay public property

public int delay
return int

kill public property

public int kill
return int

maxLiquid public static property

public static int maxLiquid
return int

numLiquid public static property

public static int numLiquid
return int

panicCounter public static property

public static int panicCounter
return int

panicMode public static property

public static bool panicMode
return bool

panicY public static property

public static int panicY
return int

quickFall public static property

public static bool quickFall
return bool

quickSettle public static property

public static bool quickSettle
return bool

resLiquid public static property

public static int resLiquid
return int

skipCount public static property

public static int skipCount
return int

stuck public static property

public static bool stuck
return bool

stuckAmount public static property

public static int stuckAmount
return int

stuckCount public static property

public static int stuckCount
return int

x public property

public int x
return int

y public property

public int y
return int