C# Class Terraria.GameContent.UI.WorldUIAnchor

Show file Open project: EmuDevs/EDTerraria Class Usage Examples

Public Properties

Property Type Description
entity System.Entity
pos Vector2
size Vector2
type AnchorType

Public Methods

Method Description
InRange ( Vector2 target, float tileRangeX, float tileRangeY ) : bool
WorldUIAnchor ( ) : Microsoft.Xna.Framework
WorldUIAnchor ( System.Entity anchor ) : Microsoft.Xna.Framework
WorldUIAnchor ( Vector2 anchor ) : Microsoft.Xna.Framework
WorldUIAnchor ( int topLeftX, int topLeftY, int width, int height ) : Microsoft.Xna.Framework

Method Details

InRange() public method

public InRange ( Vector2 target, float tileRangeX, float tileRangeY ) : bool
target Vector2
tileRangeX float
tileRangeY float
return bool

WorldUIAnchor() public method

public WorldUIAnchor ( ) : Microsoft.Xna.Framework
return Microsoft.Xna.Framework

WorldUIAnchor() public method

public WorldUIAnchor ( System.Entity anchor ) : Microsoft.Xna.Framework
anchor System.Entity
return Microsoft.Xna.Framework

WorldUIAnchor() public method

public WorldUIAnchor ( Vector2 anchor ) : Microsoft.Xna.Framework
anchor Vector2
return Microsoft.Xna.Framework

WorldUIAnchor() public method

public WorldUIAnchor ( int topLeftX, int topLeftY, int width, int height ) : Microsoft.Xna.Framework
topLeftX int
topLeftY int
width int
height int
return Microsoft.Xna.Framework

Property Details

entity public property

public Entity,System entity
return System.Entity

pos public property

public Vector2 pos
return Vector2

size public property

public Vector2 size
return Vector2

type public property

public AnchorType type
return AnchorType