C# Class Terraria.GameContent.Tile_Entities.TEItemFrame

Inheritance: Terraria.DataStructures.TileEntity
Show file Open project: EmuDevs/EDTerraria Class Usage Examples

Public Properties

Property Type Description
item System.Item

Public Methods

Method Description
DropItem ( ) : void
Find ( int x, int y ) : int
Hook_AfterPlacement ( int x, int y, int type = 21, int style, int direction = 1 ) : int
Kill ( int x, int y ) : void
Place ( int x, int y ) : int
ReadExtraData ( BinaryReader reader ) : void
TEItemFrame ( ) : System.IO
ToString ( ) : string
TryPlacing ( int x, int y, int netid, int prefix, int stack ) : void
ValidTile ( int x, int y ) : bool
WriteExtraData ( BinaryWriter writer ) : void

Method Details

DropItem() public method

public DropItem ( ) : void
return void

Find() public static method

public static Find ( int x, int y ) : int
x int
y int
return int

Hook_AfterPlacement() public static method

public static Hook_AfterPlacement ( int x, int y, int type = 21, int style, int direction = 1 ) : int
x int
y int
type int
style int
direction int
return int

Kill() public static method

public static Kill ( int x, int y ) : void
x int
y int
return void

Place() public static method

public static Place ( int x, int y ) : int
x int
y int
return int

ReadExtraData() public method

public ReadExtraData ( BinaryReader reader ) : void
reader System.IO.BinaryReader
return void

TEItemFrame() public method

public TEItemFrame ( ) : System.IO
return System.IO

ToString() public method

public ToString ( ) : string
return string

TryPlacing() public static method

public static TryPlacing ( int x, int y, int netid, int prefix, int stack ) : void
x int
y int
netid int
prefix int
stack int
return void

ValidTile() public static method

public static ValidTile ( int x, int y ) : bool
x int
y int
return bool

WriteExtraData() public method

public WriteExtraData ( BinaryWriter writer ) : void
writer System.IO.BinaryWriter
return void

Property Details

item public property

public Item,System item
return System.Item