C# Class TerrainDisplay.MPQ.ADT.ADTChunk

Inheritance: IQuadObject
Show file Open project: WCell/WCell-Terrain Class Usage Examples

Public Properties

Property Type Description
DoodadRefs List
Header TerrainDisplay.MPQ.ADT.Components.MCNK
Heights TerrainDisplay.MPQ.ADT.Components.MapVertices
IsFlat bool
Normals TerrainDisplay.MPQ.ADT.Components.MapNormals
ObjectRefs List
TerrainTris List
WaterInfo MH2O

Property Details

DoodadRefs public property

MCRF - (Header.nDoodadRefs + Header.nMapObjRefs) indices into the MDDF and MODF chunks that tell which M2's and WMO's (respectively) are drawn over this chunk. When a player is on a chunk, only those objects referenced are checked for collision.
public List DoodadRefs
return List

Header public property

public MCNK,TerrainDisplay.MPQ.ADT.Components Header
return TerrainDisplay.MPQ.ADT.Components.MCNK

Heights public property

MCTV Chunk (Height values for the MCNK)
public MapVertices,TerrainDisplay.MPQ.ADT.Components Heights
return TerrainDisplay.MPQ.ADT.Components.MapVertices

IsFlat public property

public bool IsFlat
return bool

Normals public property

MCNR Chunk (Normals for the MCNK)
public MapNormals,TerrainDisplay.MPQ.ADT.Components Normals
return TerrainDisplay.MPQ.ADT.Components.MapNormals

ObjectRefs public property

public List ObjectRefs
return List

TerrainTris public property

public List TerrainTris
return List

WaterInfo public property

MH20 Chunk (Water information for the MCNK)
public MH2O WaterInfo
return MH2O