C# Class Spine.Unity.SkeletonUtilityBone

Inheritance: UnityEngine.MonoBehaviour
Show file Open project: EsotericSoftware/spine-runtimes Class Usage Examples

Public Properties

Property Type Description
boneName string
mode Mode
parentReference UnityEngine.Transform
position bool

Public Methods

Method Description
AddBoundingBox ( string skinName, string slotName, string attachmentName ) : void
BoneTransformModeIncompatible ( Bone bone ) : bool
DoUpdate ( ) : void
HandleOnReset ( ) : void
OnDisable ( ) : void
OnDrawGizmos ( ) : void
OnEnable ( ) : void
Reset ( ) : void

Method Details

AddBoundingBox() public method

public AddBoundingBox ( string skinName, string slotName, string attachmentName ) : void
skinName string
slotName string
attachmentName string
return void

BoneTransformModeIncompatible() public static method

public static BoneTransformModeIncompatible ( Bone bone ) : bool
bone Spine.Bone
return bool

DoUpdate() public method

public DoUpdate ( ) : void
return void

HandleOnReset() public method

public HandleOnReset ( ) : void
return void

OnDisable() public method

public OnDisable ( ) : void
return void

OnDrawGizmos() public method

public OnDrawGizmos ( ) : void
return void

OnEnable() public method

public OnEnable ( ) : void
return void

Reset() public method

public Reset ( ) : void
return void

Property Details

boneName public property

If a bone isn't set, boneName is used to find the bone.
public string boneName
return string

mode public property

public Mode mode
return Mode

parentReference public property

public Transform,UnityEngine parentReference
return UnityEngine.Transform

position public property

public bool position
return bool