Property | Type | Description | |
---|---|---|---|
footstepSource | |||
gunsoundPitchOffset | float | ||
skeletonAnimation |
Method | Description | |
---|---|---|
GetRandomPitch ( float maxPitchOffset ) : float | ||
HandleEvent ( Spine trackEntry, Spine e ) : void | ||
PlayFootstepSound ( ) : void | ||
PlayNewStableAnimation ( ) : void | ||
PlayShoot ( ) : void | ||
Start ( ) : void | ||
Turn ( bool facingLeft ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
CheckTracks ( ) : void |
public GetRandomPitch ( float maxPitchOffset ) : float | ||
maxPitchOffset | float | |
return | float |
public HandleEvent ( Spine trackEntry, Spine e ) : void | ||
trackEntry | Spine | |
e | Spine | |
return | void |
public AudioSource,UnityEngine footstepSource | ||
return |