C# Class Rondo.NodeEditor.System.NodeEditorState

Show file Open project: Randehh/Unity-NodeEditor

Public Properties

Property Type Description
isDraggingHandle bool
isDraggingNodes bool
isDraggingWindow bool
isSelecting bool
mouseDelta Vector2
mouseOverHandle Assets.NodeEditor.Editor.NodeHandle
mouseOverNode Rondo.NodeEditor.Base.BaseNode
mousePos Vector2
selectedHandle Assets.NodeEditor.Editor.NodeHandle
selectedNodes List
startNodes List
startRightClick Vector2
startSelection Vector2

Public Methods

Method Description
SetMousePos ( Vector2 v ) : void

Method Details

SetMousePos() public method

public SetMousePos ( Vector2 v ) : void
v Vector2
return void

Property Details

isDraggingHandle public property

public bool isDraggingHandle
return bool

isDraggingNodes public property

public bool isDraggingNodes
return bool

isDraggingWindow public property

public bool isDraggingWindow
return bool

isSelecting public property

public bool isSelecting
return bool

mouseDelta public property

public Vector2 mouseDelta
return Vector2

mouseOverHandle public property

public NodeHandle,Assets.NodeEditor.Editor mouseOverHandle
return Assets.NodeEditor.Editor.NodeHandle

mouseOverNode public property

public BaseNode,Rondo.NodeEditor.Base mouseOverNode
return Rondo.NodeEditor.Base.BaseNode

mousePos public property

public Vector2 mousePos
return Vector2

selectedHandle public property

public NodeHandle,Assets.NodeEditor.Editor selectedHandle
return Assets.NodeEditor.Editor.NodeHandle

selectedNodes public property

public List selectedNodes
return List

startNodes public property

public List startNodes
return List

startRightClick public property

public Vector2 startRightClick
return Vector2

startSelection public property

public Vector2 startSelection
return Vector2