C# Class ProjectStorms.DynamicMenuCam

Inheritance: UnityEngine.MonoBehaviour
Show file Open project: patferguson/Storms-Project

Public Properties

Property Type Description
activeOnStart bool
currentPos int
cycleTimer float
lerpSpeed float
optionalKeepChild UnityEngine.GameObject
sceneManager SceneManager
target UnityEngine.GameObject[]
useLerp bool
useTimer bool

Public Methods

Method Description
Awake ( ) : void
InputData ( ) : void
Next ( ) : void
Previous ( ) : void
Sound ( ) : void
Start ( ) : void
Update ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

InputData() public method

public InputData ( ) : void
return void

Next() public method

public Next ( ) : void
return void

Previous() public method

public Previous ( ) : void
return void

Sound() public method

public Sound ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

activeOnStart public property

public bool activeOnStart
return bool

currentPos public property

public int currentPos
return int

cycleTimer public property

public float cycleTimer
return float

lerpSpeed public property

public float lerpSpeed
return float

optionalKeepChild public property

public GameObject,UnityEngine optionalKeepChild
return UnityEngine.GameObject

sceneManager public property

public SceneManager sceneManager
return SceneManager

target public property

public GameObject[],UnityEngine target
return UnityEngine.GameObject[]

useLerp public property

public bool useLerp
return bool

useTimer public property

public bool useTimer
return bool