Свойство | Тип | Описание | |
---|---|---|---|
activeOnStart | bool | ||
currentPos | int | ||
cycleTimer | float | ||
lerpSpeed | float | ||
optionalKeepChild | |||
sceneManager | SceneManager | ||
target | UnityEngine.GameObject[] | ||
useLerp | bool | ||
useTimer | bool |
Метод | Описание | |
---|---|---|
Awake ( ) : void | ||
InputData ( ) : void | ||
Next ( ) : void | ||
Previous ( ) : void | ||
Sound ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
public GameObject,UnityEngine optionalKeepChild | ||
Результат |