C# Class Pokemon3D.Rendering.Data.Mesh

Holding Geometry Data uploaded to the GPU.
Inheritance: IDisposable
Show file Open project: nilllzz/Pokemon3D Class Usage Examples

Public Properties

Property Type Description
InstanceCount int

Public Methods

Method Description
Dispose ( ) : void
Draw ( ) : void
Mesh ( GraphicsDevice device, GeometryData data, PrimitiveType primitiveType = PrimitiveType.TriangleList, bool holdGeometryData = true ) : Microsoft.Xna.Framework

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Private Methods

Method Description
Clone ( ) : Mesh

Method Details

Dispose() public method

public Dispose ( ) : void
return void

Dispose() protected method

protected Dispose ( bool disposing ) : void
disposing bool
return void

Draw() public method

public Draw ( ) : void
return void

Mesh() public method

public Mesh ( GraphicsDevice device, GeometryData data, PrimitiveType primitiveType = PrimitiveType.TriangleList, bool holdGeometryData = true ) : Microsoft.Xna.Framework
device GraphicsDevice
data GeometryData
primitiveType PrimitiveType
holdGeometryData bool
return Microsoft.Xna.Framework

Property Details

InstanceCount public static property

public static int InstanceCount
return int