C# Class PlayFab.PlayFabDataGatherer

Show file Open project: PlayFab/PlayFabGameServer

Public Properties

Property Type Description
Company string
DataPath string
DeviceModel string
DeviceName string
DeviceType DeviceType
DeviceUniqueId string
GraphicsDeviceId int
GraphicsDeviceName string
GraphicsMemorySize int
GraphicsMultiThreaded bool
GraphicsShaderLevel int
GraphicsType GraphicsDeviceType
OperatingSystem string
PersistentDataPath string
Platform RuntimePlatform
ProcessorCount int
ProcessorFrequency int
ProcessorType string
ProductBundle string
ProductName string
RunInBackground bool
StreamingAssetsPath string
SupportsAccelerometer bool
SupportsGyroscope bool
SupportsLocationService bool
SystemMemorySize int
TargetFrameRate int
UnityVersion string
Version string

Public Methods

Method Description
GatherData ( ) : void
GenerateReport ( ) : string

Method Details

GatherData() public method

public GatherData ( ) : void
return void

GenerateReport() public method

public GenerateReport ( ) : string
return string

Property Details

Company public property

public string Company
return string

DataPath public property

public string DataPath
return string

DeviceModel public property

public string DeviceModel
return string

DeviceName public property

public string DeviceName
return string

DeviceType public property

public DeviceType DeviceType
return DeviceType

DeviceUniqueId public property

public string DeviceUniqueId
return string

GraphicsDeviceId public property

public int GraphicsDeviceId
return int

GraphicsDeviceName public property

public string GraphicsDeviceName
return string

GraphicsMemorySize public property

public int GraphicsMemorySize
return int

GraphicsMultiThreaded public property

public bool GraphicsMultiThreaded
return bool

GraphicsShaderLevel public property

public int GraphicsShaderLevel
return int

GraphicsType public property

public GraphicsDeviceType GraphicsType
return GraphicsDeviceType

OperatingSystem public property

public string OperatingSystem
return string

PersistentDataPath public property

public string PersistentDataPath
return string

Platform public property

public RuntimePlatform Platform
return RuntimePlatform

ProcessorCount public property

public int ProcessorCount
return int

ProcessorFrequency public property

public int ProcessorFrequency
return int

ProcessorType public property

public string ProcessorType
return string

ProductBundle public property

public string ProductBundle
return string

ProductName public property

public string ProductName
return string

RunInBackground public property

public bool RunInBackground
return bool

StreamingAssetsPath public property

public string StreamingAssetsPath
return string

SupportsAccelerometer public property

public bool SupportsAccelerometer
return bool

SupportsGyroscope public property

public bool SupportsGyroscope
return bool

SupportsLocationService public property

public bool SupportsLocationService
return bool

SystemMemorySize public property

public int SystemMemorySize
return int

TargetFrameRate public property

public int TargetFrameRate
return int

UnityVersion public property

public string UnityVersion
return string

Version public property

public string Version
return string