Method | Description | |
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GameStateManager ( DataElement>.Dictionary |
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GetName ( uint id ) : string | ||
Update ( DataElement>.Dictionary |
Method | Description | |
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CreateGameObject ( uint index, DataElement element ) : GameObject | ||
Inspect ( GameObject gameObject, string name, GameObjectEx parent ) : void | ||
RemoveObject ( GameObject gameObject ) : void | ||
RemoveOrphanedListItems ( GameObject oldList, GameObject newList ) : void |
public GameStateManager ( DataElement>.Dictionary |
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initialPacket | DataElement>.Dictionary | |
return | System |
public Update ( DataElement>.Dictionary |
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data | DataElement>.Dictionary | |
return | void |