C# Class MonoGdx.Geometry.RectangleF

Show file Open project: jaquadro/MonoGdx Class Usage Examples

Public Methods

Method Description
Contains ( Point value ) : bool
Contains ( Rectangle value ) : bool
Contains ( RectangleF value ) : bool
Contains ( Vector2 value ) : bool
Contains ( float x, float y ) : bool
Contains ( int x, int y ) : bool
Equals ( RectangleF other ) : bool
Equals ( object obj ) : bool
GetHashCode ( ) : int
Inflate ( float horizontalValue, float verticalValue ) : void
Intersect ( RectangleF value1, RectangleF value2 ) : RectangleF
Intersect ( RectangleF &value1, RectangleF &value2, RectangleF &result ) : void
Intersects ( RectangleF value ) : bool
Intersects ( RectangleF &value, bool &result ) : void
Offset ( Vector2 offset ) : void
Offset ( float offsetX, float offsetY ) : void
RectangleF ( float x, float y, float width, float height ) : System
ToString ( ) : string
Union ( RectangleF value1, RectangleF value2 ) : RectangleF
Union ( RectangleF &value1, RectangleF &value2, RectangleF &result ) : void
operator ( ) : bool

Method Details

Contains() public method

public Contains ( Point value ) : bool
value Point
return bool

Contains() public method

public Contains ( Rectangle value ) : bool
value Microsoft.Xna.Framework.Rectangle
return bool

Contains() public method

public Contains ( RectangleF value ) : bool
value RectangleF
return bool

Contains() public method

public Contains ( Vector2 value ) : bool
value Vector2
return bool

Contains() public method

public Contains ( float x, float y ) : bool
x float
y float
return bool

Contains() public method

public Contains ( int x, int y ) : bool
x int
y int
return bool

Equals() public method

public Equals ( RectangleF other ) : bool
other RectangleF
return bool

Equals() public method

public Equals ( object obj ) : bool
obj object
return bool

GetHashCode() public method

public GetHashCode ( ) : int
return int

Inflate() public method

public Inflate ( float horizontalValue, float verticalValue ) : void
horizontalValue float
verticalValue float
return void

Intersect() public static method

public static Intersect ( RectangleF value1, RectangleF value2 ) : RectangleF
value1 RectangleF
value2 RectangleF
return RectangleF

Intersect() public static method

public static Intersect ( RectangleF &value1, RectangleF &value2, RectangleF &result ) : void
value1 RectangleF
value2 RectangleF
result RectangleF
return void

Intersects() public method

public Intersects ( RectangleF value ) : bool
value RectangleF
return bool

Intersects() public method

public Intersects ( RectangleF &value, bool &result ) : void
value RectangleF
result bool
return void

Offset() public method

public Offset ( Vector2 offset ) : void
offset Vector2
return void

Offset() public method

public Offset ( float offsetX, float offsetY ) : void
offsetX float
offsetY float
return void

RectangleF() public method

public RectangleF ( float x, float y, float width, float height ) : System
x float
y float
width float
height float
return System

ToString() public method

public ToString ( ) : string
return string

Union() public static method

public static Union ( RectangleF value1, RectangleF value2 ) : RectangleF
value1 RectangleF
value2 RectangleF
return RectangleF

Union() public static method

public static Union ( RectangleF &value1, RectangleF &value2, RectangleF &result ) : void
value1 RectangleF
value2 RectangleF
result RectangleF
return void

operator() public static method

public static operator ( ) : bool
return bool