C# Class ME3Explorer.Unreal.Classes.DecalComponent

Show file Open project: ME3Explorer/ME3Explorer Class Usage Examples

Public Properties

Property Type Description
CachedMaxDrawDistance float
DecalMaterial int
DecalRotation float
DepthBias float
FarPlane float
FilterMode int
Height float
LocalTranslucencySortPriority int
MaxDrawDistance float
MyIndex int
NearPlane float
OffsetX float
OffsetY float
Props List
ReplacementPrimitive int
SlopeScaleDepthBias float
SortOrder int
TileX float
TileY float
TranslucencySortPriority int
Width float
bAcceptsDynamicDecals bool
bAcceptsLights bool
bAllowCullDistanceVolume bool
bFlipBackfaceDirection bool
bNoClip bool
bProjectOnBSP bool
bProjectOnBackfaces bool
bProjectOnSkeletalMeshes bool
bProjectOnTerrain bool
data byte[]
pcc ME3Package

Public Methods

Method Description
DecalComponent ( ME3Package Pcc, int Index ) : System
ProcessTreeClick ( int path, bool AutoFocus, System.Matrix m ) : void
Render ( Device device, System.Matrix m ) : void
SetSelection ( bool Selected ) : void
ToTree ( ) : TreeNode

Method Details

DecalComponent() public method

public DecalComponent ( ME3Package Pcc, int Index ) : System
Pcc ME3Package
Index int
return System

ProcessTreeClick() public method

public ProcessTreeClick ( int path, bool AutoFocus, System.Matrix m ) : void
path int
AutoFocus bool
m System.Matrix
return void

Render() public method

public Render ( Device device, System.Matrix m ) : void
device Device
m System.Matrix
return void

SetSelection() public method

public SetSelection ( bool Selected ) : void
Selected bool
return void

ToTree() public method

public ToTree ( ) : TreeNode
return System.Windows.Forms.TreeNode

Property Details

CachedMaxDrawDistance public property

public float CachedMaxDrawDistance
return float

DecalMaterial public property

public int DecalMaterial
return int

DecalRotation public property

public float DecalRotation
return float

DepthBias public property

public float DepthBias
return float

FarPlane public property

public float FarPlane
return float

FilterMode public property

public int FilterMode
return int

Height public property

public float Height
return float

LocalTranslucencySortPriority public property

public int LocalTranslucencySortPriority
return int

MaxDrawDistance public property

public float MaxDrawDistance
return float

MyIndex public property

public int MyIndex
return int

NearPlane public property

public float NearPlane
return float

OffsetX public property

public float OffsetX
return float

OffsetY public property

public float OffsetY
return float

Props public property

public List Props
return List

ReplacementPrimitive public property

public int ReplacementPrimitive
return int

SlopeScaleDepthBias public property

public float SlopeScaleDepthBias
return float

SortOrder public property

public int SortOrder
return int

TileX public property

public float TileX
return float

TileY public property

public float TileY
return float

TranslucencySortPriority public property

public int TranslucencySortPriority
return int

Width public property

public float Width
return float

bAcceptsDynamicDecals public property

public bool bAcceptsDynamicDecals
return bool

bAcceptsLights public property

public bool bAcceptsLights
return bool

bAllowCullDistanceVolume public property

public bool bAllowCullDistanceVolume
return bool

bFlipBackfaceDirection public property

public bool bFlipBackfaceDirection
return bool

bNoClip public property

public bool bNoClip
return bool

bProjectOnBSP public property

public bool bProjectOnBSP
return bool

bProjectOnBackfaces public property

public bool bProjectOnBackfaces
return bool

bProjectOnSkeletalMeshes public property

public bool bProjectOnSkeletalMeshes
return bool

bProjectOnTerrain public property

public bool bProjectOnTerrain
return bool

data public property

public byte[] data
return byte[]

pcc public property

public ME3Package pcc
return ME3Package