C# Class LLDB.Queue

Inheritance: IDisposable
Show file Open project: tritao/LLDBSharp Class Usage Examples

Public Properties

Property Type Description
NativeToManagedMap Queue>.System.Collections.Concurrent.ConcurrentDictionary

Protected Properties

Property Type Description
__OriginalVTables void*[]
__PointerAdjustment int
__ownsNativeInstance bool

Public Methods

Method Description
Clear ( ) : void
Dispose ( ) : void
GetPendingItemAtIndex ( uint _0 ) : LLDB.QueueItem
GetProcess ( ) : LLDB.Process
GetThreadAtIndex ( uint _0 ) : LLDB.Thread
IsValid ( ) : bool
Queue ( ) : System
Queue ( LLDB rhs ) : System
__CreateInstance ( Queue native, bool skipVTables = false ) : Queue
__CreateInstance ( global native, bool skipVTables = false ) : Queue

Protected Methods

Method Description
Dispose ( bool disposing ) : void
FetchItems ( ) : void
FetchThreads ( ) : void
Queue ( void native, bool skipVTables = false ) : System

Private Methods

Method Description
Queue ( Queue native, bool skipVTables = false ) : System
__CopyValue ( Queue native ) : void*

Method Details

Clear() public method

public Clear ( ) : void
return void

Dispose() public method

public Dispose ( ) : void
return void

Dispose() protected method

protected Dispose ( bool disposing ) : void
disposing bool
return void

FetchItems() protected method

protected FetchItems ( ) : void
return void

FetchThreads() protected method

protected FetchThreads ( ) : void
return void

GetPendingItemAtIndex() public method

public GetPendingItemAtIndex ( uint _0 ) : LLDB.QueueItem
_0 uint
return LLDB.QueueItem

GetProcess() public method

public GetProcess ( ) : LLDB.Process
return LLDB.Process

GetThreadAtIndex() public method

public GetThreadAtIndex ( uint _0 ) : LLDB.Thread
_0 uint
return LLDB.Thread

IsValid() public method

public IsValid ( ) : bool
return bool

Queue() public method

public Queue ( ) : System
return System

Queue() public method

public Queue ( LLDB rhs ) : System
rhs LLDB
return System

Queue() protected method

protected Queue ( void native, bool skipVTables = false ) : System
native void
skipVTables bool
return System

__CreateInstance() public static method

public static __CreateInstance ( Queue native, bool skipVTables = false ) : Queue
native Queue
skipVTables bool
return Queue

__CreateInstance() public static method

public static __CreateInstance ( global native, bool skipVTables = false ) : Queue
native global
skipVTables bool
return Queue

Property Details

NativeToManagedMap public static property

public static System.Collections.Concurrent.ConcurrentDictionary NativeToManagedMap
return Queue>.System.Collections.Concurrent.ConcurrentDictionary

__OriginalVTables protected property

protected void*[] __OriginalVTables
return void*[]

__PointerAdjustment protected property

protected int __PointerAdjustment
return int

__ownsNativeInstance protected property

protected bool __ownsNativeInstance
return bool