C# Class InstructionEditor.Gui.FileMenuMessages

Summary description for FileMenuMessages.
Show file Open project: vchelaru/FlatRedBall

Public Properties

Property Type Description
camera FlatRedBall.Camera

Public Methods

Method Description
LoadActiveBlockingScene ( Window callingWindow ) : void

Loads a blocking Scene using the argument FileWindow's result argument. This is used as a file window ok button event.

LoadActiveBlueprintScene ( Window callingWindow ) : void
LoadActiveSceneClick ( Window callingWindow ) : void
LoadActiveSceneFileOk ( Window callingWindow ) : void
LoadInactiveSceneClick ( Window callingWindow ) : void
LoadInactiveSceneFileOk ( Window callingWindow ) : void
LoadSetClick ( Window callingWindow ) : void
LoadSetFileWindowOk ( Window callingWindow ) : void
NewSet ( Window callingWindow ) : void
SaveSetClick ( Window callingWindow ) : void
SaveSetFileWindowOk ( Window callingWindow ) : void

Private Methods

Method Description
AddCurrentlyLoadedInstructionSet ( ) : void
AddSetToSave ( InstructionSet instructionSet, InstructionSetSaveList instructionSetSaveList, string targetName ) : void
CancelLoadingScene ( Window callingWindow ) : void
CreateActiveSpritesFromIss ( ) : void
LoadActiveBlockingSceneFromFile ( string fileName ) : bool
LoadBlockingFromLoadedInstructionSet ( Window callingWindow ) : void
SaveSetPropertySelectionOk ( Window callingWindow ) : void

Method Details

LoadActiveBlockingScene() public static method

Loads a blocking Scene using the argument FileWindow's result argument. This is used as a file window ok button event.
public static LoadActiveBlockingScene ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window Reference to the FileWindow.
return void

LoadActiveBlueprintScene() public static method

public static LoadActiveBlueprintScene ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

LoadActiveSceneClick() public static method

public static LoadActiveSceneClick ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

LoadActiveSceneFileOk() public static method

public static LoadActiveSceneFileOk ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

LoadInactiveSceneClick() public static method

public static LoadInactiveSceneClick ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

LoadInactiveSceneFileOk() public static method

public static LoadInactiveSceneFileOk ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

LoadSetClick() public static method

public static LoadSetClick ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

LoadSetFileWindowOk() public static method

public static LoadSetFileWindowOk ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

NewSet() public static method

public static NewSet ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

SaveSetClick() public static method

public static SaveSetClick ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

SaveSetFileWindowOk() public static method

public static SaveSetFileWindowOk ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

Property Details

camera public static property

public static Camera,FlatRedBall camera
return FlatRedBall.Camera