C# Class Hugula.UGUIExtend.CEventReceive

Inheritance: UnityEngine.MonoBehaviour
Show file Open project: tenvick/hugula Class Usage Examples

Public Methods

Method Description
OnButtonClick ( MonoBehaviour arg ) : void
OnButtonClick ( Object arg ) : void
OnCancel ( BaseEventData eventData ) : void
OnCustomerEvent ( MonoBehaviour arg ) : void
OnCustomerEvent ( Object arg ) : void
OnDrag ( BaseEventData eventData ) : void
OnDrop ( BaseEventData eventData ) : void
OnPointerClick ( BaseEventData eventData ) : void
OnPointerDown ( BaseEventData eventData ) : void
OnPointerUp ( BaseEventData eventData ) : void
OnSelect ( BaseEventData eventData ) : void

Method Details

OnButtonClick() public method

public OnButtonClick ( MonoBehaviour arg ) : void
arg UnityEngine.MonoBehaviour
return void

OnButtonClick() public method

public OnButtonClick ( Object arg ) : void
arg Object
return void

OnCancel() public method

public OnCancel ( BaseEventData eventData ) : void
eventData UnityEngine.EventSystems.BaseEventData
return void

OnCustomerEvent() public method

public OnCustomerEvent ( MonoBehaviour arg ) : void
arg UnityEngine.MonoBehaviour
return void

OnCustomerEvent() public method

public OnCustomerEvent ( Object arg ) : void
arg Object
return void

OnDrag() public method

public OnDrag ( BaseEventData eventData ) : void
eventData UnityEngine.EventSystems.BaseEventData
return void

OnDrop() public method

public OnDrop ( BaseEventData eventData ) : void
eventData UnityEngine.EventSystems.BaseEventData
return void

OnPointerClick() public method

public OnPointerClick ( BaseEventData eventData ) : void
eventData UnityEngine.EventSystems.BaseEventData
return void

OnPointerDown() public method

public OnPointerDown ( BaseEventData eventData ) : void
eventData UnityEngine.EventSystems.BaseEventData
return void

OnPointerUp() public method

public OnPointerUp ( BaseEventData eventData ) : void
eventData UnityEngine.EventSystems.BaseEventData
return void

OnSelect() public method

public OnSelect ( BaseEventData eventData ) : void
eventData UnityEngine.EventSystems.BaseEventData
return void