Method | Description | |
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AddAssetForUpdate ( HEU_HoudiniAsset asset ) : void | ||
AddNodeSyncForUpdate ( HoudiniEngineUnity.HEU_BaseSync nodeSync ) : void | ||
RemoveAsset ( HEU_HoudiniAsset asset ) : void | ||
RemoveNodeSync ( HoudiniEngineUnity.HEU_BaseSync nodeSync ) : void |
Method | Description | |
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HEU_AssetUpdater ( ) : System.Collections | ||
OnBeforeAssemblyReload ( ) : void | ||
OnPrefabInstanceUpdate ( GameObject instance ) : void |
Callback when new prefab instances gets created or updated in Unity scene. The plugin does not support creating prefab of HDAs directly so this notifies user and provides a way to clean up the created prefab.
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Update ( ) : void |
public static AddAssetForUpdate ( HEU_HoudiniAsset asset ) : void | ||
asset | HEU_HoudiniAsset | |
return | void |
public static AddNodeSyncForUpdate ( HoudiniEngineUnity.HEU_BaseSync nodeSync ) : void | ||
nodeSync | HoudiniEngineUnity.HEU_BaseSync | |
return | void |
public static RemoveAsset ( HEU_HoudiniAsset asset ) : void | ||
asset | HEU_HoudiniAsset | |
return | void |
public static RemoveNodeSync ( HoudiniEngineUnity.HEU_BaseSync nodeSync ) : void | ||
nodeSync | HoudiniEngineUnity.HEU_BaseSync | |
return | void |