C# Class Gonzo.Elements.UITextEdit

Inheritance: UIElement, IDisposable
Show file Open project: Afr0Games/Project-Dollhouse Class Usage Examples

Public Properties

Property Type Description
Transparent bool

Public Methods

Method Description
Dispose ( ) : void
Draw ( SpriteBatch SBatch, float LayerDepth ) : void
UITextEdit ( AddTextEditNode Node, ParserState State, UIScreen Screen ) : System
Update ( InputHelper Input, GameTime GTime ) : void

Protected Methods

Method Description
Dispose ( bool CleanUpManagedResources ) : void

Private Methods

Method Description
IsUpperCase ( InputHelper Helper ) : bool

Returns true if shift is currently being pressed.

M_CursorVisibilityTimer_Elapsed ( object sender, System.Timers.ElapsedEventArgs e ) : void
Manager_OnTextInput ( object sender, Microsoft.Xna.Framework.TextInputEventArgs e ) : void

Method Details

Dispose() public method

public Dispose ( ) : void
return void

Dispose() protected method

protected Dispose ( bool CleanUpManagedResources ) : void
CleanUpManagedResources bool
return void

Draw() public method

public Draw ( SpriteBatch SBatch, float LayerDepth ) : void
SBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
LayerDepth float
return void

UITextEdit() public method

public UITextEdit ( AddTextEditNode Node, ParserState State, UIScreen Screen ) : System
Node UIParser.Nodes.AddTextEditNode
State ParserState
Screen UIScreen
return System

Update() public method

public Update ( InputHelper Input, GameTime GTime ) : void
Input InputHelper
GTime Microsoft.Xna.Framework.GameTime
return void

Property Details

Transparent public property

public bool Transparent
return bool