C# Class GameCommon.SimpleExampleMaterial

Inheritance: HighLevelMaterial
Show file Open project: DarrenHassan/GDM4242-GroupD Class Usage Examples

Private Properties

Property Type Description
CreateDefaultTechnique bool
CreateFixedPipelineTechnique void
SetProgramAutoConstants void

Protected Methods

Method Description
OnClearBaseMaterial ( ) : void
OnClone ( HighLevelMaterial sourceMaterial ) : void
OnInitBaseMaterial ( ) : bool
OnLoad ( TextBlock block ) : bool
OnSave ( TextBlock block ) : void

Private Methods

Method Description
CreateDefaultTechnique ( ) : bool
CreateFixedPipelineTechnique ( ) : void
SetProgramAutoConstants ( GpuProgramParameters parameters, int lightCount ) : void

Method Details

OnClearBaseMaterial() protected method

protected OnClearBaseMaterial ( ) : void
return void

OnClone() protected method

protected OnClone ( HighLevelMaterial sourceMaterial ) : void
sourceMaterial HighLevelMaterial
return void

OnInitBaseMaterial() protected method

protected OnInitBaseMaterial ( ) : bool
return bool

OnLoad() protected method

protected OnLoad ( TextBlock block ) : bool
block TextBlock
return bool

OnSave() protected method

protected OnSave ( TextBlock block ) : void
block TextBlock
return void