C# Class GAudio.Examples.PatternLine

Inheritance: UnityEngine.MonoBehaviour
Show file Open project: gregzo/G-Audio

Public Properties

Property Type Description
lineEndColor UnityEngine.Color
lineFadeDuration float
lineStartColor UnityEngine.Color
patternA PulsedPatternModule
xFactor float

Public Methods

Method Description
Awake ( ) : void
OnDisable ( ) : void
OnEnable ( ) : void
PatternWillPlay ( PatternSample sampleInfo, int indexInPattern, double dspTime ) : void
SetFirstVertexIndex ( int index ) : void

Private Methods

Method Description
FadeOutLine ( float duration ) : IEnumerator
PlaceVertex ( int index, float semiTones, double dspTime ) : IEnumerator

Method Details

Awake() public method

public Awake ( ) : void
return void

OnDisable() public method

public OnDisable ( ) : void
return void

OnEnable() public method

public OnEnable ( ) : void
return void

PatternWillPlay() public method

public PatternWillPlay ( PatternSample sampleInfo, int indexInPattern, double dspTime ) : void
sampleInfo PatternSample
indexInPattern int
dspTime double
return void

SetFirstVertexIndex() public method

public SetFirstVertexIndex ( int index ) : void
index int
return void

Property Details

lineEndColor public property

public Color,UnityEngine lineEndColor
return UnityEngine.Color

lineFadeDuration public property

public float lineFadeDuration
return float

lineStartColor public property

public Color,UnityEngine lineStartColor
return UnityEngine.Color

patternA public property

public PulsedPatternModule patternA
return PulsedPatternModule

xFactor public property

public float xFactor
return float