Method | Description | |
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CreatePrefab ( string path, |
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IsPrefab ( |
Returns true if UnityEditor.PrefabUtility.GetPrefabType(unityObj) == UnityEditor.PrefabType.Prefab
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IsPrefabInstance ( |
public static CreatePrefab ( string path, |
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path | string | |
template | ||
return |
public static IsPrefab ( |
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unityObject | ||
return | bool |
public static IsPrefabInstance ( |
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unityObject | ||
return | bool |