C# Class FMODUnity.EventManager

Inheritance: UnityEngine.MonoBehaviour
Show file Open project: fmod/UnityIntegration Class Usage Examples

Public Methods

Method Description
CopyToStreamingAssets ( ) : void
EventFromGUID ( System.Guid guid ) : EditorEventRef
EventFromPath ( string path ) : EditorEventRef
UpdateCache ( ) : void

Private Methods

Method Description
BuildTargetChanged ( ) : void
ClearCache ( ) : void
EventManager ( ) : UnityEngine
OnCacheChange ( ) : void
RemoveCacheBank ( EditorBankRef bankRef ) : void
Update ( ) : void
UpdateCacheBank ( EditorBankRef bankRef ) : void

Method Details

CopyToStreamingAssets() public static method

public static CopyToStreamingAssets ( ) : void
return void

EventFromGUID() public static method

public static EventFromGUID ( System.Guid guid ) : EditorEventRef
guid System.Guid
return EditorEventRef

EventFromPath() public static method

public static EventFromPath ( string path ) : EditorEventRef
path string
return EditorEventRef

UpdateCache() static public method

static public UpdateCache ( ) : void
return void