C# Class Evolution_War.Game

Inheritance: IDisposable, IWindowEventListener
Show file Open project: jonathandlo/Evolution_War

Public Methods

Method Description
Dispose ( ) : void
InitializeScene ( ) : void
InitializeSystem ( ) : void
Run ( ) : void
WindowClosed ( RenderWindow rw ) : void
WindowFocusChange ( RenderWindow rw ) : void
WindowMoved ( RenderWindow rw ) : void
WindowResized ( RenderWindow rw ) : void

Protected Methods

Method Description
dispose ( bool disposeManagedResources ) : void

Private Methods

Method Description
RootFrameRenderingQueued ( object source, FrameEventArgs e ) : void

Method Details

Dispose() public method

public Dispose ( ) : void
return void

InitializeScene() public method

public InitializeScene ( ) : void
return void

InitializeSystem() public method

public InitializeSystem ( ) : void
return void

Run() public method

public Run ( ) : void
return void

WindowClosed() public method

public WindowClosed ( RenderWindow rw ) : void
rw RenderWindow
return void

WindowFocusChange() public method

public WindowFocusChange ( RenderWindow rw ) : void
rw RenderWindow
return void

WindowMoved() public method

public WindowMoved ( RenderWindow rw ) : void
rw RenderWindow
return void

WindowResized() public method

public WindowResized ( RenderWindow rw ) : void
rw RenderWindow
return void

dispose() protected method

protected dispose ( bool disposeManagedResources ) : void
disposeManagedResources bool
return void