C# Class EmotionRecognition.GameScript

Inheritance: UnityEngine.MonoBehaviour
Show file Open project: BrainProject/UnityTemp Class Usage Examples

Public Properties

Property Type Description
anger UnityEngine.Sprite
disgust UnityEngine.Sprite
fear UnityEngine.Sprite
first bool
gameCanvas UnityEngine.Canvas
gameType EmotionRecognition.GameSetup.GameType
happiness UnityEngine.Sprite
learningCanvas UnityEngine.Canvas
localization LocalizationScript
ratingCanvas UnityEngine.Canvas
sadness UnityEngine.Sprite
starSprites UnityEngine.Sprite[]
surprise UnityEngine.Sprite

Public Methods

Method Description
AssignColor ( RawImage images, int number, string rawImageName ) : void
AssignFaceImage ( Image images, int number, string buttonName ) : void
AssignPictogramAndText ( Image images, int number, Canvas canvas ) : void
Awake ( ) : void
ChangeImage ( int current ) : void
ChooseCorrect ( int left, int right ) : int
GameTurn ( ) : void
GetCorrectButton ( ) : string
OnGUI ( ) : void
SelectedPhase ( ) : void
ShuffleDictionary ( ) : void
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
CheckEndGame ( ) : bool
GetLanguage ( ) : void
LoadFaceImages ( ) : void
ObjectToSprite ( Object obj ) : Sprite
ShowRating ( Image img, int stars ) : IEnumerator

Method Details

AssignColor() public method

public AssignColor ( RawImage images, int number, string rawImageName ) : void
images UnityEngine.UI.RawImage
number int
rawImageName string
return void

AssignFaceImage() public method

public AssignFaceImage ( Image images, int number, string buttonName ) : void
images UnityEngine.UI.Image
number int
buttonName string
return void

AssignPictogramAndText() public method

public AssignPictogramAndText ( Image images, int number, Canvas canvas ) : void
images UnityEngine.UI.Image
number int
canvas UnityEngine.Canvas
return void

Awake() public method

public Awake ( ) : void
return void

ChangeImage() public method

public ChangeImage ( int current ) : void
current int
return void

ChooseCorrect() public method

public ChooseCorrect ( int left, int right ) : int
left int
right int
return int

GameTurn() public method

public GameTurn ( ) : void
return void

GetCorrectButton() public method

public GetCorrectButton ( ) : string
return string

OnGUI() public method

public OnGUI ( ) : void
return void

SelectedPhase() public method

public SelectedPhase ( ) : void
return void

ShuffleDictionary() public method

public ShuffleDictionary ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

anger public property

public Sprite,UnityEngine anger
return UnityEngine.Sprite

disgust public property

public Sprite,UnityEngine disgust
return UnityEngine.Sprite

fear public property

public Sprite,UnityEngine fear
return UnityEngine.Sprite

first public property

public bool first
return bool

gameCanvas public property

public Canvas,UnityEngine gameCanvas
return UnityEngine.Canvas

gameType public property

public EmotionRecognition.GameSetup.GameType gameType
return EmotionRecognition.GameSetup.GameType

happiness public property

public Sprite,UnityEngine happiness
return UnityEngine.Sprite

learningCanvas public property

public Canvas,UnityEngine learningCanvas
return UnityEngine.Canvas

localization public property

public LocalizationScript,EmotionRecognition localization
return LocalizationScript

ratingCanvas public property

public Canvas,UnityEngine ratingCanvas
return UnityEngine.Canvas

sadness public property

public Sprite,UnityEngine sadness
return UnityEngine.Sprite

starSprites public property

public Sprite[],UnityEngine starSprites
return UnityEngine.Sprite[]

surprise public property

public Sprite,UnityEngine surprise
return UnityEngine.Sprite