Method | Description | |
---|---|---|
CreateGameColorBuffer ( ) : void |
Create a buffer containing all GameColors
|
|
SetPerObjectConstBuf ( IntVector3 offset ) : void | ||
TerrainEffect ( GraphicsDevice device, SharpDX.Toolkit.Graphics.EffectData effectData ) : System |
Method | Description | |
---|---|---|
Initialize ( ) : void | ||
OnApply ( SharpDX.Toolkit.Graphics.EffectPass pass ) : SharpDX.Toolkit.Graphics.EffectPass |
protected OnApply ( SharpDX.Toolkit.Graphics.EffectPass pass ) : SharpDX.Toolkit.Graphics.EffectPass | ||
pass | SharpDX.Toolkit.Graphics.EffectPass | |
return | SharpDX.Toolkit.Graphics.EffectPass |
public SetPerObjectConstBuf ( IntVector3 offset ) : void | ||
offset | IntVector3 | |
return | void |
public TerrainEffect ( GraphicsDevice device, SharpDX.Toolkit.Graphics.EffectData effectData ) : System | ||
device | GraphicsDevice | |
effectData | SharpDX.Toolkit.Graphics.EffectData | |
return | System |