Method | Description | |
---|---|---|
ActivateDamageTrackerOnNetworkId ( int id, bool active ) : void | ||
AntiBan ( ) : void | ||
ClearAreaOfObjects ( Vector3 v, float radius, bool b = false ) : void | ||
ClearAreaOfProjectiles ( Vector3 v, float radius, bool b = false ) : void | ||
CreateAmbientPickup ( string hashKey, Vector3 pos, int value ) : void | ||
DisableAllControls ( ) : List |
||
DisableControlAction ( Control c, bool b ) : void | ||
DisplayHud ( bool b ) : void | ||
DisplayRadar ( bool b ) : void | ||
DrawBox ( Vector3 v1, Vector3 v2, Color c ) : void | ||
DrawLine ( Vector3 v1, Vector3 v2, Color c ) : void | ||
DrawPoly ( Vector3 v1, Vector3 v2, Vector3 v3, Color c ) : void | ||
EnableControlAction ( Control c, bool b ) : void | ||
EnableControls ( List |
||
GetControlNormal ( Control c ) : float | ||
GetControlPoint ( Control c1, Control c2 ) : System.Vector2 | ||
GetControlValue ( Control c ) : int | ||
GetCoordsFromCam ( int distance ) : Vector3 | ||
GetEntityQuaternion ( System.Entity e ) : Quaternion | ||
GetEntityType ( System.Entity e ) : EntityType | ||
GetFirstBlipInfoID ( int i ) : int | ||
GetGroundPos ( System.Vector2 pos ) : Vector3 | ||
GetHashKey ( string s ) : int | ||
GetLeftStick ( ) : System.Vector2 | ||
GetLookInputVector ( ) : System.Vector2 | ||
GetMousePos ( ) : Point | ||
GetMoveInputVector ( ) : System.Vector2 | ||
GetNetworkID ( GTA.Player p ) : int | ||
GetNumNetworkPlayers ( ) : int | ||
GetPedGroupIndex ( GTA.Ped p ) : int | ||
GetPedPlayer ( GTA.Ped ped ) : GTA.Player | ||
GetPlayerByName ( string player ) : GTA.Player | ||
GetPlayerEntity ( GTA.Player p ) : System.Entity | ||
GetPlayerIndex ( GTA.Ped p ) : int | ||
GetPlayerInvincible ( GTA.Player p ) : bool | ||
GetRightStick ( ) : System.Vector2 | ||
GetTextWidth ( string s, GTA.Font f, float scale ) : float | ||
IsControlEnabled ( Control c ) : bool | ||
IsControlPressed ( Control c ) : bool | ||
IsControlPressedIgnoreDisabled ( Control c ) : bool | ||
IsLeftMouseClicked ( ) : bool | ||
IsRightMouseClicked ( ) : bool | ||
IsSelectPressed ( ) : bool | ||
IsWaypointActive ( ) : bool | ||
KickPlayer ( GTA.Player p ) : void | ||
RequestEntityControl ( System.Entity e, int time = 10000 ) : System.Entity | ||
RequestEntityControl ( GTA.Player p, int time = 10000 ) : System.Entity | ||
SetControlActions ( bool b ) : void | ||
SetEntityCollision ( System.Entity e, bool b, bool b1 ) : void | ||
SetEntityGravity ( System.Entity e, bool b ) : void | ||
SetEntityInvinc ( System.Entity e, bool b ) : void | ||
SetEntityLoadColissionFlag ( System.Entity e, bool b ) : void | ||
SetEntityProofs ( System.Entity e, bool b1, bool b2, bool b3, bool b4, bool b5, bool b6, bool b7, bool b8 ) : void | ||
SetEntityRecordsCollisions ( System.Entity e, bool b ) : void | ||
SetInSpectatorMode ( GTA.Player p, bool spectating ) : void | ||
SetInvincTime ( int time ) : void | ||
SetSPInvinc ( GTA.Player p, bool b ) : void | ||
SetTextDropShadow ( int i, Color c ) : void | ||
SetTextEdge ( int i, Color c ) : void | ||
SetTextRightJustifty ( bool b ) : void | ||
ShowMouseThisFrame ( ) : void | ||
SlotHasPlayer ( int i ) : bool | ||
SpawnVehicleProper ( Model m, Vector3 pos ) : GTA.Vehicle | ||
StatSetBool ( string hashKey, bool value, bool b ) : void | ||
StatSetFloat ( string hashKey, float value, bool b ) : void | ||
StatSetInt ( string hashKey, int value, bool b ) : void | ||
ValidateScreenPoint ( System.Vector2 v ) : System.Vector2 | ||
WorldToScreen ( Vector3 world ) : System.Vector2 |
Method | Description | |
---|---|---|
SetControlAction ( Control c, bool b ) : void |
public static ActivateDamageTrackerOnNetworkId ( int id, bool active ) : void | ||
id | int | |
active | bool | |
return | void |
public static ClearAreaOfObjects ( Vector3 v, float radius, bool b = false ) : void | ||
v | Vector3 | |
radius | float | |
b | bool | |
return | void |
public static ClearAreaOfProjectiles ( Vector3 v, float radius, bool b = false ) : void | ||
v | Vector3 | |
radius | float | |
b | bool | |
return | void |
public static CreateAmbientPickup ( string hashKey, Vector3 pos, int value ) : void | ||
hashKey | string | |
pos | Vector3 | |
value | int | |
return | void |
public static DisableControlAction ( Control c, bool b ) : void | ||
c | Control | |
b | bool | |
return | void |
public static DrawBox ( Vector3 v1, Vector3 v2, Color c ) : void | ||
v1 | Vector3 | |
v2 | Vector3 | |
c | Color | |
return | void |
public static DrawLine ( Vector3 v1, Vector3 v2, Color c ) : void | ||
v1 | Vector3 | |
v2 | Vector3 | |
c | Color | |
return | void |
public static DrawPoly ( Vector3 v1, Vector3 v2, Vector3 v3, Color c ) : void | ||
v1 | Vector3 | |
v2 | Vector3 | |
v3 | Vector3 | |
c | Color | |
return | void |
public static EnableControlAction ( Control c, bool b ) : void | ||
c | Control | |
b | bool | |
return | void |
public static EnableControls ( List |
||
ctrls | List |
|
return | void |
public static GetControlNormal ( Control c ) : float | ||
c | Control | |
return | float |
public static GetControlPoint ( Control c1, Control c2 ) : System.Vector2 | ||
c1 | Control | |
c2 | Control | |
return | System.Vector2 |
public static GetControlValue ( Control c ) : int | ||
c | Control | |
return | int |
public static GetCoordsFromCam ( int distance ) : Vector3 | ||
distance | int | |
return | Vector3 |
public static GetEntityQuaternion ( System.Entity e ) : Quaternion | ||
e | System.Entity | |
return | Quaternion |
public static GetEntityType ( System.Entity e ) : EntityType | ||
e | System.Entity | |
return | EntityType |
public static GetFirstBlipInfoID ( int i ) : int | ||
i | int | |
return | int |
public static GetGroundPos ( System.Vector2 pos ) : Vector3 | ||
pos | System.Vector2 | |
return | Vector3 |
public static GetLeftStick ( ) : System.Vector2 | ||
return | System.Vector2 |
public static GetLookInputVector ( ) : System.Vector2 | ||
return | System.Vector2 |
public static GetMoveInputVector ( ) : System.Vector2 | ||
return | System.Vector2 |
public static GetNetworkID ( GTA.Player p ) : int | ||
p | GTA.Player | |
return | int |
public static GetPedGroupIndex ( GTA.Ped p ) : int | ||
p | GTA.Ped | |
return | int |
public static GetPedPlayer ( GTA.Ped ped ) : GTA.Player | ||
ped | GTA.Ped | |
return | GTA.Player |
public static GetPlayerByName ( string player ) : GTA.Player | ||
player | string | |
return | GTA.Player |
public static GetPlayerEntity ( GTA.Player p ) : System.Entity | ||
p | GTA.Player | |
return | System.Entity |
public static GetPlayerIndex ( GTA.Ped p ) : int | ||
p | GTA.Ped | |
return | int |
public static GetPlayerInvincible ( GTA.Player p ) : bool | ||
p | GTA.Player | |
return | bool |
public static GetRightStick ( ) : System.Vector2 | ||
return | System.Vector2 |
public static GetTextWidth ( string s, GTA.Font f, float scale ) : float | ||
s | string | |
f | GTA.Font | |
scale | float | |
return | float |
public static IsControlEnabled ( Control c ) : bool | ||
c | Control | |
return | bool |
public static IsControlPressed ( Control c ) : bool | ||
c | Control | |
return | bool |
public static IsControlPressedIgnoreDisabled ( Control c ) : bool | ||
c | Control | |
return | bool |
public static KickPlayer ( GTA.Player p ) : void | ||
p | GTA.Player | |
return | void |
public static RequestEntityControl ( System.Entity e, int time = 10000 ) : System.Entity | ||
e | System.Entity | |
time | int | |
return | System.Entity |
public static RequestEntityControl ( GTA.Player p, int time = 10000 ) : System.Entity | ||
p | GTA.Player | |
time | int | |
return | System.Entity |
public static SetControlActions ( bool b ) : void | ||
b | bool | |
return | void |
public static SetEntityCollision ( System.Entity e, bool b, bool b1 ) : void | ||
e | System.Entity | |
b | bool | |
b1 | bool | |
return | void |
public static SetEntityGravity ( System.Entity e, bool b ) : void | ||
e | System.Entity | |
b | bool | |
return | void |
public static SetEntityInvinc ( System.Entity e, bool b ) : void | ||
e | System.Entity | |
b | bool | |
return | void |
public static SetEntityLoadColissionFlag ( System.Entity e, bool b ) : void | ||
e | System.Entity | |
b | bool | |
return | void |
public static SetEntityProofs ( System.Entity e, bool b1, bool b2, bool b3, bool b4, bool b5, bool b6, bool b7, bool b8 ) : void | ||
e | System.Entity | |
b1 | bool | |
b2 | bool | |
b3 | bool | |
b4 | bool | |
b5 | bool | |
b6 | bool | |
b7 | bool | |
b8 | bool | |
return | void |
public static SetEntityRecordsCollisions ( System.Entity e, bool b ) : void | ||
e | System.Entity | |
b | bool | |
return | void |
public static SetInSpectatorMode ( GTA.Player p, bool spectating ) : void | ||
p | GTA.Player | |
spectating | bool | |
return | void |
public static SetInvincTime ( int time ) : void | ||
time | int | |
return | void |
public static SetSPInvinc ( GTA.Player p, bool b ) : void | ||
p | GTA.Player | |
b | bool | |
return | void |
public static SetTextDropShadow ( int i, Color c ) : void | ||
i | int | |
c | Color | |
return | void |
public static SetTextEdge ( int i, Color c ) : void | ||
i | int | |
c | Color | |
return | void |
public static SetTextRightJustifty ( bool b ) : void | ||
b | bool | |
return | void |
public static SpawnVehicleProper ( Model m, Vector3 pos ) : GTA.Vehicle | ||
m | Model | |
pos | Vector3 | |
return | GTA.Vehicle |
public static StatSetBool ( string hashKey, bool value, bool b ) : void | ||
hashKey | string | |
value | bool | |
b | bool | |
return | void |
public static StatSetFloat ( string hashKey, float value, bool b ) : void | ||
hashKey | string | |
value | float | |
b | bool | |
return | void |
public static StatSetInt ( string hashKey, int value, bool b ) : void | ||
hashKey | string | |
value | int | |
b | bool | |
return | void |
public static ValidateScreenPoint ( System.Vector2 v ) : System.Vector2 | ||
v | System.Vector2 | |
return | System.Vector2 |
public static WorldToScreen ( Vector3 world ) : System.Vector2 | ||
world | Vector3 | |
return | System.Vector2 |