C# Class Cyclyc.JetpackGirl.JetpackGirl

Inheritance: CycSprite, JetpackOwner
Show file Open project: JoeOsborn/Cyclyc Class Usage Examples

Protected Properties

Property Type Description
attackCooldown double
attackCounter double
jetpack Jetpack
jumpReleased bool
particles JetpackGirlPS
respawnTimer double

Public Methods

Method Description
BeginJet ( ) : void
Die ( ) : void
Draw ( GameTime gameTime ) : void
Fall ( ) : void
FizzleJet ( ) : void
Initialize ( ) : void
JetpackGirl ( Game1 game, CycGame cg ) : System
Jump ( ) : void
Land ( ) : void
LoadContent ( ) : void
MaintainJet ( ) : void
Run ( ) : void
StopJet ( ) : void
Superize ( bool super ) : void
Update ( GameTime gameTime ) : void

Protected Methods

Method Description
HitBottomEdge ( GameTime gt ) : void
StopAtBottomEdge ( GameTime gt ) : bool

Method Details

BeginJet() public method

public BeginJet ( ) : void
return void

Die() public method

public Die ( ) : void
return void

Draw() public method

public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

Fall() public method

public Fall ( ) : void
return void

FizzleJet() public method

public FizzleJet ( ) : void
return void

HitBottomEdge() protected method

protected HitBottomEdge ( GameTime gt ) : void
gt Microsoft.Xna.Framework.GameTime
return void

Initialize() public method

public Initialize ( ) : void
return void

JetpackGirl() public method

public JetpackGirl ( Game1 game, CycGame cg ) : System
game Game1
cg Cyclyc.Framework.CycGame
return System

Jump() public method

public Jump ( ) : void
return void

Land() public method

public Land ( ) : void
return void

LoadContent() public method

public LoadContent ( ) : void
return void

MaintainJet() public method

public MaintainJet ( ) : void
return void

Run() public method

public Run ( ) : void
return void

StopAtBottomEdge() protected method

protected StopAtBottomEdge ( GameTime gt ) : bool
gt Microsoft.Xna.Framework.GameTime
return bool

StopJet() public method

public StopJet ( ) : void
return void

Superize() public method

public Superize ( bool super ) : void
super bool
return void

Update() public method

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

Property Details

attackCooldown protected property

protected double attackCooldown
return double

attackCounter protected property

protected double attackCounter
return double

jetpack protected property

protected Jetpack,Cyclyc.JetpackGirl jetpack
return Jetpack

jumpReleased protected property

protected bool jumpReleased
return bool

particles protected property

protected JetpackGirlPS particles
return JetpackGirlPS

respawnTimer protected property

protected double respawnTimer
return double