C# Class ComponentFactory.Krypton.Ribbon.GalleryButtonController

Process mouse events for a gallery button.
Inheritance: ComponentFactory.Krypton.Toolkit.GlobalId, IMouseController
Show file Open project: ComponentFactory/Krypton Class Usage Examples

Public Methods

Method Description
DoubleClick ( Point pt ) : void

Left mouse button double click.

ForceLeave ( ) : void

Force the leaving of the area.

GalleryButtonController ( ViewBase target, NeedPaintHandler needPaint, bool repeatTimer ) : System

Initialize a new instance of the GalleryButtonController class.

MouseDown ( Control c, Point pt, MouseButtons button ) : bool

Mouse button has been pressed in the view.

MouseEnter ( Control c ) : void

Mouse has entered the view.

MouseLeave ( Control c, ViewBase next ) : void

Mouse has left the view.

MouseMove ( Control c, Point pt ) : void

Mouse has moved inside the view.

MouseUp ( Control c, Point pt, MouseButtons button ) : void

Mouse button has been released in the view.

PerformNeedPaint ( ) : void

Fires the NeedPaint event.

PerformNeedPaint ( bool needLayout ) : void

Fires the NeedPaint event.

Protected Methods

Method Description
OnClick ( MouseEventArgs e ) : void

Raises the Click event.

OnNeedPaint ( bool needLayout ) : void

Raises the NeedPaint event.

UpdateTargetState ( Control c ) : void

Set the correct visual state of the target.

UpdateTargetState ( Point pt ) : void

Set the correct visual state of the target.

Private Methods

Method Description
OnRepeatTick ( object sender, EventArgs e ) : void

Method Details

DoubleClick() public method

Left mouse button double click.
public DoubleClick ( Point pt ) : void
pt Point Mouse position relative to control.
return void

ForceLeave() public method

Force the leaving of the area.
public ForceLeave ( ) : void
return void

GalleryButtonController() public method

Initialize a new instance of the GalleryButtonController class.
public GalleryButtonController ( ViewBase target, NeedPaintHandler needPaint, bool repeatTimer ) : System
target ViewBase Target for state changes.
needPaint NeedPaintHandler Delegate for notifying paint requests.
repeatTimer bool Does the button repeat when pressed.
return System

MouseDown() public method

Mouse button has been pressed in the view.
public MouseDown ( Control c, Point pt, MouseButtons button ) : bool
c System.Windows.Forms.Control Reference to the source control instance.
pt Point Mouse position relative to control.
button MouseButtons Mouse button pressed down.
return bool

MouseEnter() public method

Mouse has entered the view.
public MouseEnter ( Control c ) : void
c System.Windows.Forms.Control Reference to the source control instance.
return void

MouseLeave() public method

Mouse has left the view.
public MouseLeave ( Control c, ViewBase next ) : void
c System.Windows.Forms.Control Reference to the source control instance.
next ViewBase Reference to view that is next to have the mouse.
return void

MouseMove() public method

Mouse has moved inside the view.
public MouseMove ( Control c, Point pt ) : void
c System.Windows.Forms.Control Reference to the source control instance.
pt Point Mouse position relative to control.
return void

MouseUp() public method

Mouse button has been released in the view.
public MouseUp ( Control c, Point pt, MouseButtons button ) : void
c System.Windows.Forms.Control Reference to the source control instance.
pt Point Mouse position relative to control.
button MouseButtons Mouse button released.
return void

OnClick() protected method

Raises the Click event.
protected OnClick ( MouseEventArgs e ) : void
e MouseEventArgs A MouseEventArgs containing the event data.
return void

OnNeedPaint() protected method

Raises the NeedPaint event.
protected OnNeedPaint ( bool needLayout ) : void
needLayout bool Does the palette change require a layout.
return void

PerformNeedPaint() public method

Fires the NeedPaint event.
public PerformNeedPaint ( ) : void
return void

PerformNeedPaint() public method

Fires the NeedPaint event.
public PerformNeedPaint ( bool needLayout ) : void
needLayout bool Does the palette change require a layout.
return void

UpdateTargetState() protected method

Set the correct visual state of the target.
protected UpdateTargetState ( Control c ) : void
c Control Owning control.
return void

UpdateTargetState() protected method

Set the correct visual state of the target.
protected UpdateTargetState ( Point pt ) : void
pt Point Mouse point.
return void