C# Class Codebreak.Service.World.Game.Interactive.InteractiveObject

Inheritance: Codebreak.Service.World.Network.MessageDispatcher
Show file Open project: hussein-aitlahcen/codebreak

Protected Properties

Property Type Description
m_frameId int

Public Methods

Method Description
Activate ( ) : void

Deactivate ( ) : void

InteractiveObject ( MapInstance map, int cellId, bool canWalkThrough = false ) : System

SendUpdate ( ) : void

SerializeAs_FightInteractiveListMessage ( StringBuilder message ) : void

SerializeAs_InteractiveListMessage ( StringBuilder message ) : void

UpdateFrame ( int currentFrameId, int nextFrameId, bool activated = false ) : void

UseWithSkill ( CharacterEntity character, JobSkill skill ) : void

Method Details

Activate() public method

public Activate ( ) : void
return void

Deactivate() public method

public Deactivate ( ) : void
return void

InteractiveObject() public method

public InteractiveObject ( MapInstance map, int cellId, bool canWalkThrough = false ) : System
map Codebreak.Service.World.Game.Map.MapInstance
cellId int
canWalkThrough bool
return System

SendUpdate() public method

public SendUpdate ( ) : void
return void

SerializeAs_FightInteractiveListMessage() public method

public SerializeAs_FightInteractiveListMessage ( StringBuilder message ) : void
message StringBuilder
return void

SerializeAs_InteractiveListMessage() public method

public SerializeAs_InteractiveListMessage ( StringBuilder message ) : void
message StringBuilder
return void

UpdateFrame() public method

public UpdateFrame ( int currentFrameId, int nextFrameId, bool activated = false ) : void
currentFrameId int
nextFrameId int
activated bool
return void

UseWithSkill() public method

public UseWithSkill ( CharacterEntity character, JobSkill skill ) : void
character Codebreak.Service.World.Game.Entity.CharacterEntity
skill Codebreak.Service.World.Game.Job.JobSkill
return void

Property Details

m_frameId protected property

protected int m_frameId
return int