Method | Description | |
---|---|---|
DrawRegion ( Location region, System.Drawing.Color color, int width = 2 ) : void | ||
DrawRegionOnMiniMap ( Location region, System.Drawing.Color color, int width = 2 ) : void | ||
InBase ( Obj_AI_Base unit ) : bool | ||
InBottomJungle ( Obj_AI_Base unit ) : bool | ||
InBottomLeftJungle ( Obj_AI_Base unit ) : bool | ||
InBottomLeftOuterJungle ( Obj_AI_Base unit ) : bool | ||
InBottomOuterJungle ( Obj_AI_Base unit ) : bool | ||
InBottomOuterRiver ( Obj_AI_Base unit ) : bool | ||
InBottomRightJungle ( Obj_AI_Base unit ) : bool | ||
InBottomRightOuterJungle ( Obj_AI_Base unit ) : bool | ||
InBottomRiver ( Obj_AI_Base unit ) : bool | ||
InJungle ( Obj_AI_Base unit ) : bool | ||
InLeftBase ( Obj_AI_Base unit ) : bool | ||
InLeftJungle ( Obj_AI_Base unit ) : bool | ||
InLeftOuterJungle ( Obj_AI_Base unit ) : bool | ||
InOuterJungle ( Obj_AI_Base unit ) : bool | ||
InOuterRiver ( Obj_AI_Base unit ) : bool | ||
InRightBase ( Obj_AI_Base unit ) : bool | ||
InRightJungle ( Obj_AI_Base unit ) : bool | ||
InRightOuterJungle ( Obj_AI_Base unit ) : bool | ||
InRiver ( Obj_AI_Base unit ) : bool | ||
InTopJungle ( Obj_AI_Base unit ) : bool | ||
InTopLeftJungle ( Obj_AI_Base unit ) : bool | ||
InTopLeftOuterJungle ( Obj_AI_Base unit ) : bool | ||
InTopOuterJungle ( Obj_AI_Base unit ) : bool | ||
InTopOuterRiver ( Obj_AI_Base unit ) : bool | ||
InTopRightJungle ( Obj_AI_Base unit ) : bool | ||
InTopRightOuterJungle ( Obj_AI_Base unit ) : bool | ||
InTopRiver ( Obj_AI_Base unit ) : bool | ||
InWhatRegion ( this point ) : Location | ||
Initialize ( ) : void | ||
IsInRegion ( Vector3 point ) : bool | ||
OnBotLane ( Obj_AI_Base unit ) : bool | ||
OnLane ( Obj_AI_Base unit ) : bool | ||
OnMidLane ( Obj_AI_Base unit ) : bool | ||
OnTopLane ( Obj_AI_Base unit ) : bool | ||
PlayersInRegion ( Location location ) : List |
||
SurroundingRegions ( this location ) : Location[] |
Method | Description | |
---|---|---|
IsPointInPolygon ( Point path, Vector3 pt ) : bool | ||
PointInPolygon ( Point path, Vector3 pt ) : int |
public static DrawRegion ( Location region, System.Drawing.Color color, int width = 2 ) : void | ||
region | Location | |
color | System.Drawing.Color | |
width | int | |
return | void |
public static DrawRegionOnMiniMap ( Location region, System.Drawing.Color color, int width = 2 ) : void | ||
region | Location | |
color | System.Drawing.Color | |
width | int | |
return | void |
public static InBase ( Obj_AI_Base unit ) : bool | ||
unit | Obj_AI_Base | |
return | bool |
public static InBottomJungle ( Obj_AI_Base unit ) : bool | ||
unit | Obj_AI_Base | |
return | bool |
public static InBottomLeftJungle ( Obj_AI_Base unit ) : bool | ||
unit | Obj_AI_Base | |
return | bool |
public static InBottomLeftOuterJungle ( Obj_AI_Base unit ) : bool | ||
unit | Obj_AI_Base | |
return | bool |
public static InBottomOuterJungle ( Obj_AI_Base unit ) : bool | ||
unit | Obj_AI_Base | |
return | bool |
public static InBottomOuterRiver ( Obj_AI_Base unit ) : bool | ||
unit | Obj_AI_Base | |
return | bool |
public static InBottomRightJungle ( Obj_AI_Base unit ) : bool | ||
unit | Obj_AI_Base | |
return | bool |
public static InBottomRightOuterJungle ( Obj_AI_Base unit ) : bool | ||
unit | Obj_AI_Base | |
return | bool |
public static InBottomRiver ( Obj_AI_Base unit ) : bool | ||
unit | Obj_AI_Base | |
return | bool |
public static InJungle ( Obj_AI_Base unit ) : bool | ||
unit | Obj_AI_Base | |
return | bool |
public static InLeftBase ( Obj_AI_Base unit ) : bool | ||
unit | Obj_AI_Base | |
return | bool |
public static InLeftJungle ( Obj_AI_Base unit ) : bool | ||
unit | Obj_AI_Base | |
return | bool |
public static InLeftOuterJungle ( Obj_AI_Base unit ) : bool | ||
unit | Obj_AI_Base | |
return | bool |
public static InOuterJungle ( Obj_AI_Base unit ) : bool | ||
unit | Obj_AI_Base | |
return | bool |
public static InOuterRiver ( Obj_AI_Base unit ) : bool | ||
unit | Obj_AI_Base | |
return | bool |
public static InRightBase ( Obj_AI_Base unit ) : bool | ||
unit | Obj_AI_Base | |
return | bool |
public static InRightJungle ( Obj_AI_Base unit ) : bool | ||
unit | Obj_AI_Base | |
return | bool |
public static InRightOuterJungle ( Obj_AI_Base unit ) : bool | ||
unit | Obj_AI_Base | |
return | bool |
public static InRiver ( Obj_AI_Base unit ) : bool | ||
unit | Obj_AI_Base | |
return | bool |
public static InTopJungle ( Obj_AI_Base unit ) : bool | ||
unit | Obj_AI_Base | |
return | bool |
public static InTopLeftJungle ( Obj_AI_Base unit ) : bool | ||
unit | Obj_AI_Base | |
return | bool |
public static InTopLeftOuterJungle ( Obj_AI_Base unit ) : bool | ||
unit | Obj_AI_Base | |
return | bool |
public static InTopOuterJungle ( Obj_AI_Base unit ) : bool | ||
unit | Obj_AI_Base | |
return | bool |
public static InTopOuterRiver ( Obj_AI_Base unit ) : bool | ||
unit | Obj_AI_Base | |
return | bool |
public static InTopRightJungle ( Obj_AI_Base unit ) : bool | ||
unit | Obj_AI_Base | |
return | bool |
public static InTopRightOuterJungle ( Obj_AI_Base unit ) : bool | ||
unit | Obj_AI_Base | |
return | bool |
public static InTopRiver ( Obj_AI_Base unit ) : bool | ||
unit | Obj_AI_Base | |
return | bool |
public static InWhatRegion ( this point ) : Location | ||
point | this | |
return | Location |
public static IsInRegion ( Vector3 point ) : bool | ||
point | Vector3 | |
return | bool |
public static OnBotLane ( Obj_AI_Base unit ) : bool | ||
unit | Obj_AI_Base | |
return | bool |
public static OnLane ( Obj_AI_Base unit ) : bool | ||
unit | Obj_AI_Base | |
return | bool |
public static OnMidLane ( Obj_AI_Base unit ) : bool | ||
unit | Obj_AI_Base | |
return | bool |
public static OnTopLane ( Obj_AI_Base unit ) : bool | ||
unit | Obj_AI_Base | |
return | bool |
public static PlayersInRegion ( Location location ) : List |
||
location | Location | |
return | List |
public static SurroundingRegions ( this location ) : Location[] | ||
location | this | |
return | Location[] |