The damping ratio. 0 = no damping, 1 = critical damping.
publicfloatDampingRatio
return
float
FrequencyHz public property
The response speed.
publicfloatFrequencyHz
return
float
MaxForce public property
The maximum constraint force that can be exerted to move the candidate body. Usually you will express as some multiple of the weight (multiplier * mass * gravity).
publicfloatMaxForce
return
float
Target public property
The initial world target point. This is assumed to coincide with the body anchor initially.