C# Class Box2D.Dynamics.Joints.FrictionJointDef

Friction joint definition.
Inheritance: JointDef
Show file Open project: gerich-home/box2dnet Class Usage Examples

Public Properties

Property Type Description
LocalAnchorA Box2D.Common.Vec2
LocalAnchorB Box2D.Common.Vec2
MaxForce float
MaxTorque float

Public Methods

Method Description
FrictionJointDef ( ) : Box2D.Common
Initialize ( Body bA, Body bB, Vec2 anchor ) : void

Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.

Method Details

FrictionJointDef() public method

public FrictionJointDef ( ) : Box2D.Common
return Box2D.Common

Initialize() public method

Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.
public Initialize ( Body bA, Body bB, Vec2 anchor ) : void
bA Body
bB Body
anchor Box2D.Common.Vec2
return void

Property Details

LocalAnchorA public property

The local anchor point relative to bodyA's origin.
public Vec2,Box2D.Common LocalAnchorA
return Box2D.Common.Vec2

LocalAnchorB public property

The local anchor point relative to bodyB's origin.
public Vec2,Box2D.Common LocalAnchorB
return Box2D.Common.Vec2

MaxForce public property

The maximum friction force in N.
public float MaxForce
return float

MaxTorque public property

The maximum friction torque in N-m.
public float MaxTorque
return float