C# Class BehaviorTree.LoopNode

决策节点 循环
Inheritance: BehaviorTreeNode
Show file Open project: meta-42/uEasyKit

Public Methods

Method Description
LoopNode ( BehaviorTreeNode rParentNode, BehaviorTreeCondition rCondition = null, int rLoopCount = _infiniteLoop ) : System.Collections

Protected Methods

Method Description
EvaluateInternal ( object rInput ) : bool
TransitionInternal ( object rInput ) : void
UpdateInternal ( object rInput, object rOutput ) : NodeRunningStatus

Method Details

EvaluateInternal() protected method

protected EvaluateInternal ( object rInput ) : bool
rInput object
return bool

LoopNode() public method

public LoopNode ( BehaviorTreeNode rParentNode, BehaviorTreeCondition rCondition = null, int rLoopCount = _infiniteLoop ) : System.Collections
rParentNode BehaviorTreeNode
rCondition BehaviorTreeCondition
rLoopCount int
return System.Collections

TransitionInternal() protected method

protected TransitionInternal ( object rInput ) : void
rInput object
return void

UpdateInternal() protected method

protected UpdateInternal ( object rInput, object rOutput ) : NodeRunningStatus
rInput object
rOutput object
return NodeRunningStatus