C# Class BattleNet.Item

Show file Open project: dkuwahara/AlphaBot

Public Properties

Property Type Description
action System.UInt32
amount System.UInt32
broken bool
category System.UInt32
colour System.UInt32
container ContainerType
defense System.UInt32
directory System.UInt32
durability System.UInt32
ear bool
ear_level System.UInt32
ear_name String
equipped bool
gambling bool
graphic System.UInt32
ground bool
has_colour bool
has_graphic bool
height System.Int32
id System.UInt32
identified bool
in_socket bool
in_store bool
indestructible System.UInt32
is_armor bool
is_gold bool
is_weapon bool
level System.UInt32
maximum_durability System.UInt32
not_in_a_socket bool
packet byte[]
personalised bool
personalised_name String
potion bool
prefix System.UInt32
prefixes List
properties List
rune_word bool
runeword_id System.UInt32
runeword_parameter System.UInt32
set_code System.UInt32
simple_item bool
start_item bool
suffix System.UInt32
suffixes List
superiority SuperiorItemClassType
switched_in bool
switched_out bool
unique_code System.UInt32
unspecified_directory bool
used_sockets System.UInt32
version VersionType
width System.Int32
x System.UInt32
y System.UInt32

Public Methods

Method Description
Item ( ) : System
operator ( ) : bool

Method Details

Item() public method

public Item ( ) : System
return System

operator() public static method

public static operator ( ) : bool
return bool

Property Details

action public property

public UInt32,System action
return System.UInt32

amount public property

public UInt32,System amount
return System.UInt32

broken public property

public bool broken
return bool

category public property

public UInt32,System category
return System.UInt32

colour public property

public UInt32,System colour
return System.UInt32

container public property

public ContainerType container
return ContainerType

defense public property

public UInt32,System defense
return System.UInt32

directory public property

public UInt32,System directory
return System.UInt32

durability public property

public UInt32,System durability
return System.UInt32

ear public property

public bool ear
return bool

ear_level public property

public UInt32,System ear_level
return System.UInt32

ear_name public property

public String ear_name
return String

equipped public property

public bool equipped
return bool

gambling public property

public bool gambling
return bool

graphic public property

public UInt32,System graphic
return System.UInt32

ground public property

public bool ground
return bool

has_colour public property

public bool has_colour
return bool

has_graphic public property

public bool has_graphic
return bool

height public property

public Int32,System height
return System.Int32

id public property

public UInt32,System id
return System.UInt32

identified public property

public bool identified
return bool

in_socket public property

public bool in_socket
return bool

in_store public property

public bool in_store
return bool

indestructible public property

public UInt32,System indestructible
return System.UInt32

is_armor public property

public bool is_armor
return bool

is_gold public property

public bool is_gold
return bool

is_weapon public property

public bool is_weapon
return bool

level public property

public UInt32,System level
return System.UInt32

maximum_durability public property

public UInt32,System maximum_durability
return System.UInt32

not_in_a_socket public property

public bool not_in_a_socket
return bool

packet public property

public byte[] packet
return byte[]

personalised public property

public bool personalised
return bool

personalised_name public property

public String personalised_name
return String

potion public property

public bool potion
return bool

prefix public property

public UInt32,System prefix
return System.UInt32

prefixes public property

public List prefixes
return List

properties public property

public List properties
return List

rune_word public property

public bool rune_word
return bool

runeword_id public property

public UInt32,System runeword_id
return System.UInt32

runeword_parameter public property

public UInt32,System runeword_parameter
return System.UInt32

set_code public property

public UInt32,System set_code
return System.UInt32

simple_item public property

public bool simple_item
return bool

start_item public property

public bool start_item
return bool

suffix public property

public UInt32,System suffix
return System.UInt32

suffixes public property

public List suffixes
return List

superiority public property

public SuperiorItemClassType superiority
return SuperiorItemClassType

switched_in public property

public bool switched_in
return bool

switched_out public property

public bool switched_out
return bool

unique_code public property

public UInt32,System unique_code
return System.UInt32

unspecified_directory public property

public bool unspecified_directory
return bool

used_sockets public property

public UInt32,System used_sockets
return System.UInt32

version public property

public VersionType version
return VersionType

width public property

public Int32,System width
return System.Int32

x public property

public UInt32,System x
return System.UInt32

y public property

public UInt32,System y
return System.UInt32