C# Class BattleNet.Item

显示文件 Open project: dkuwahara/AlphaBot

Public Properties

Property Type Description
action System.UInt32
amount System.UInt32
broken bool
category System.UInt32
colour System.UInt32
container ContainerType
defense System.UInt32
directory System.UInt32
durability System.UInt32
ear bool
ear_level System.UInt32
ear_name String
equipped bool
gambling bool
graphic System.UInt32
ground bool
has_colour bool
has_graphic bool
height System.Int32
id System.UInt32
identified bool
in_socket bool
in_store bool
indestructible System.UInt32
is_armor bool
is_gold bool
is_weapon bool
level System.UInt32
maximum_durability System.UInt32
not_in_a_socket bool
packet byte[]
personalised bool
personalised_name String
potion bool
prefix System.UInt32
prefixes List
properties List
rune_word bool
runeword_id System.UInt32
runeword_parameter System.UInt32
set_code System.UInt32
simple_item bool
start_item bool
suffix System.UInt32
suffixes List
superiority SuperiorItemClassType
switched_in bool
switched_out bool
unique_code System.UInt32
unspecified_directory bool
used_sockets System.UInt32
version VersionType
width System.Int32
x System.UInt32
y System.UInt32

Public Methods

Method Description
Item ( ) : System
operator ( ) : bool

Method Details

Item() public method

public Item ( ) : System
return System

operator() public static method

public static operator ( ) : bool
return bool

Property Details

action public_oe property

public UInt32,System action
return System.UInt32

amount public_oe property

public UInt32,System amount
return System.UInt32

broken public_oe property

public bool broken
return bool

category public_oe property

public UInt32,System category
return System.UInt32

colour public_oe property

public UInt32,System colour
return System.UInt32

container public_oe property

public ContainerType container
return ContainerType

defense public_oe property

public UInt32,System defense
return System.UInt32

directory public_oe property

public UInt32,System directory
return System.UInt32

durability public_oe property

public UInt32,System durability
return System.UInt32

ear public_oe property

public bool ear
return bool

ear_level public_oe property

public UInt32,System ear_level
return System.UInt32

ear_name public_oe property

public String ear_name
return String

equipped public_oe property

public bool equipped
return bool

gambling public_oe property

public bool gambling
return bool

graphic public_oe property

public UInt32,System graphic
return System.UInt32

ground public_oe property

public bool ground
return bool

has_colour public_oe property

public bool has_colour
return bool

has_graphic public_oe property

public bool has_graphic
return bool

height public_oe property

public Int32,System height
return System.Int32

id public_oe property

public UInt32,System id
return System.UInt32

identified public_oe property

public bool identified
return bool

in_socket public_oe property

public bool in_socket
return bool

in_store public_oe property

public bool in_store
return bool

indestructible public_oe property

public UInt32,System indestructible
return System.UInt32

is_armor public_oe property

public bool is_armor
return bool

is_gold public_oe property

public bool is_gold
return bool

is_weapon public_oe property

public bool is_weapon
return bool

level public_oe property

public UInt32,System level
return System.UInt32

maximum_durability public_oe property

public UInt32,System maximum_durability
return System.UInt32

not_in_a_socket public_oe property

public bool not_in_a_socket
return bool

packet public_oe property

public byte[] packet
return byte[]

personalised public_oe property

public bool personalised
return bool

personalised_name public_oe property

public String personalised_name
return String

potion public_oe property

public bool potion
return bool

prefix public_oe property

public UInt32,System prefix
return System.UInt32

prefixes public_oe property

public List prefixes
return List

properties public_oe property

public List properties
return List

rune_word public_oe property

public bool rune_word
return bool

runeword_id public_oe property

public UInt32,System runeword_id
return System.UInt32

runeword_parameter public_oe property

public UInt32,System runeword_parameter
return System.UInt32

set_code public_oe property

public UInt32,System set_code
return System.UInt32

simple_item public_oe property

public bool simple_item
return bool

start_item public_oe property

public bool start_item
return bool

suffix public_oe property

public UInt32,System suffix
return System.UInt32

suffixes public_oe property

public List suffixes
return List

superiority public_oe property

public SuperiorItemClassType superiority
return SuperiorItemClassType

switched_in public_oe property

public bool switched_in
return bool

switched_out public_oe property

public bool switched_out
return bool

unique_code public_oe property

public UInt32,System unique_code
return System.UInt32

unspecified_directory public_oe property

public bool unspecified_directory
return bool

used_sockets public_oe property

public UInt32,System used_sockets
return System.UInt32

version public_oe property

public VersionType version
return VersionType

width public_oe property

public Int32,System width
return System.Int32

x public_oe property

public UInt32,System x
return System.UInt32

y public_oe property

public UInt32,System y
return System.UInt32