C# Class AssetBundleGraph.NodeGUIEditor

Inheritance: UnityEditor.Editor
Show file Open project: unity3d-jp/AssetGraph

Public Properties

Property Type Description
currentEditingGroup BuildTargetGroup

Public Methods

Method Description
OnInspectorGUI ( ) : void
RequiresConstantRepaint ( ) : bool

Private Methods

Method Description
DoInspectorBundleBuilderGUI ( NodeGUI node ) : void
DoInspectorBundleConfiguratorGUI ( NodeGUI node ) : void
DoInspectorExporterGUI ( NodeGUI node ) : void
DoInspectorFilterGUI ( NodeGUI node ) : void
DoInspectorGroupingGUI ( NodeGUI node ) : void
DoInspectorImportSettingGUI ( NodeGUI node ) : void
DoInspectorLoaderGUI ( NodeGUI node ) : void
DoInspectorModifierGUI ( NodeGUI node ) : void
DoInspectorPrefabBuilderGUI ( NodeGUI node ) : void
DrawOverrideTargetToggle ( NodeGUI node, bool status, Action onStatusChange ) : EditorGUI.DisabledScope
DrawPlatformSelector ( NodeGUI node ) : bool
FindIncomingAssetType ( ConnectionPointData inputPoint ) : Type
ShowFilterKeyTypeMenu ( string current, Action ExistSelected ) : void
UpdateNodeName ( NodeGUI node ) : void

Method Details

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void

RequiresConstantRepaint() public method

public RequiresConstantRepaint ( ) : bool
return bool

Property Details

currentEditingGroup public static property

public static BuildTargetGroup currentEditingGroup
return BuildTargetGroup