Property | Type | Description | |
---|---|---|---|
CompleteCount | int | ||
FinishScene | GameObject | ||
MissionReportForSeconds | float | ||
StartScene | GameObject | ||
StartSceneShowForSeconds | float | ||
btnMenu | UIButton, | ||
btnNext | UIButton, | ||
txtBulletUsed | SpriteText, | ||
txtDamageTaken | SpriteText, | ||
txtDeadZombeCounter | SpriteText, | ||
txtExpBounus | SpriteText, | ||
txtPerfectReloads | SpriteText, | ||
txtStage | SpriteText, | ||
txtTime | SpriteText, | ||
txtZombieKilled | SpriteText, | ||
txtZombieToKill | SpriteText, | ||
zombieFace | PackedSprite, |
Method | Description | |
---|---|---|
ResetMission ( ) : void | ||
StartMission ( ) : IEnumerator |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
HideStartScene ( ) : void | ||
IncreaseCompleteCount ( int _amount ) : void | ||
OnBulletUsed ( int _count ) : void | ||
OnLoadMenu ( ) : void | ||
OnMainMenu ( ) : void | ||
OnMissionComplete ( ) : IEnumerator | ||
OnNextMission ( ) : void | ||
OnPerfectReload ( ) : void | ||
OnPlayerHit ( float _dmg ) : void | ||
OnZombieDead ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
UpdateMission ( ) : void | ||
UpdateMissionReport ( ) : void | ||
WaitForUserInput ( ) : void |