C# Class UnityEngine_SpriteWrap, UnityHello

Show file Open project: woshihuo12/UnityHello Class Usage Examples

Public Methods

Method Description
Register ( LuaState L ) : void

Private Methods

Method Description
Create ( IntPtr L ) : int
OverrideGeometry ( IntPtr L ) : int
_CreateUnityEngine_Sprite ( IntPtr L ) : int
get_associatedAlphaSplitTexture ( IntPtr L ) : int
get_border ( IntPtr L ) : int
get_bounds ( IntPtr L ) : int
get_packed ( IntPtr L ) : int
get_packingMode ( IntPtr L ) : int
get_packingRotation ( IntPtr L ) : int
get_pivot ( IntPtr L ) : int
get_pixelsPerUnit ( IntPtr L ) : int
get_rect ( IntPtr L ) : int
get_texture ( IntPtr L ) : int
get_textureRect ( IntPtr L ) : int
get_textureRectOffset ( IntPtr L ) : int
get_triangles ( IntPtr L ) : int
get_uv ( IntPtr L ) : int
get_vertices ( IntPtr L ) : int
op_Equality ( IntPtr L ) : int

Method Details

Register() public static method

public static Register ( LuaState L ) : void
L LuaState
return void