C# Class UnityEngine_CharacterControllerWrap, UnityHello

Show file Open project: woshihuo12/UnityHello Class Usage Examples

Public Methods

Method Description
Register ( LuaState L ) : void

Private Methods

Method Description
Move ( IntPtr L ) : int
SimpleMove ( IntPtr L ) : int
_CreateUnityEngine_CharacterController ( IntPtr L ) : int
get_center ( IntPtr L ) : int
get_collisionFlags ( IntPtr L ) : int
get_detectCollisions ( IntPtr L ) : int
get_height ( IntPtr L ) : int
get_isGrounded ( IntPtr L ) : int
get_radius ( IntPtr L ) : int
get_skinWidth ( IntPtr L ) : int
get_slopeLimit ( IntPtr L ) : int
get_stepOffset ( IntPtr L ) : int
get_velocity ( IntPtr L ) : int
op_Equality ( IntPtr L ) : int
set_center ( IntPtr L ) : int
set_detectCollisions ( IntPtr L ) : int
set_height ( IntPtr L ) : int
set_radius ( IntPtr L ) : int
set_skinWidth ( IntPtr L ) : int
set_slopeLimit ( IntPtr L ) : int
set_stepOffset ( IntPtr L ) : int

Method Details

Register() public static method

public static Register ( LuaState L ) : void
L LuaState
return void