C# Class UWCharacter, UnderworldExporter

Inheritance: Character
Show file Open project: hankmorgan/UnderworldExporter Class Usage Examples

Public Properties

Property Type Description
ActiveSpell SpellEffect[],
Body int
CharClass string
CharLevel int
EXP int
Fatigue int
FireProof bool
FoodLevel int
Instance UWCharacter,
MoonGateLevel int
MoonGatePosition Vector3
Paralyzed bool
PassiveSpell SpellEffect[],
PlayerCombat UWCombat,
PlayerMagic Magic,
PlayerSkills Skills,
Poisoned bool
Resistance int
ResurrectLevel int
ResurrectPosition Vector3
StealthLevel int
SwimDamageTimer float
SwimTimer float
TrainingPoints int
currRegion string
flySpeed float
isFemale bool
isFloating bool
isFlying bool
isLeaping bool
isLefty bool
isRoaming bool
isSwimming bool
isTelekinetic bool
isWaterWalking bool
lavaDamageTimer float
onGround bool
playerInventory PlayerInventory,
speedMultiplier float
summonCount long
swimSpeedMultiplier float
walkSpeed float

Public Methods

Method Description
AddXP ( int xp ) : void

Adds an XP reward to the character.

Awake ( ) : void
GetBaseStealthLevel ( ) : int
GetFatiqueStatus ( ) : string
GetFedStatus ( ) : string
GetPickupRange ( ) : float
GetUseRange ( ) : float
LookMode ( ) : void
OnSubmitPickup ( int quant ) : void
PickupMode ( int ptrId ) : void
RegenMana ( ) : void
SetCharLevel ( int level ) : void
SpellMode ( ) : void
Start ( ) : void
TalkMode ( ) : void
Update ( ) : void
UpdateHungerAndFatigue ( ) : void
onLanding ( float fallSpeed ) : void
quest ( ) : Quest,

Private Methods

Method Description
PlayerDeath ( ) : void

Method Details

AddXP() public method

Adds an XP reward to the character.
public AddXP ( int xp ) : void
xp int Xp.
return void

Awake() public method

public Awake ( ) : void
return void

GetBaseStealthLevel() public method

public GetBaseStealthLevel ( ) : int
return int

GetFatiqueStatus() public method

public GetFatiqueStatus ( ) : string
return string

GetFedStatus() public method

public GetFedStatus ( ) : string
return string

GetPickupRange() public method

public GetPickupRange ( ) : float
return float

GetUseRange() public method

public GetUseRange ( ) : float
return float

LookMode() public method

public LookMode ( ) : void
return void

OnSubmitPickup() public method

public OnSubmitPickup ( int quant ) : void
quant int
return void

PickupMode() public method

public PickupMode ( int ptrId ) : void
ptrId int
return void

RegenMana() public method

public RegenMana ( ) : void
return void

SetCharLevel() public method

public SetCharLevel ( int level ) : void
level int
return void

SpellMode() public method

public SpellMode ( ) : void
return void

Start() public method

public Start ( ) : void
return void

TalkMode() public method

public TalkMode ( ) : void
return void

Update() public method

public Update ( ) : void
return void

UpdateHungerAndFatigue() public method

public UpdateHungerAndFatigue ( ) : void
return void

onLanding() public method

public onLanding ( float fallSpeed ) : void
fallSpeed float
return void

quest() public method

public quest ( ) : Quest,
return Quest,

Property Details

ActiveSpell public property

public SpellEffect[], ActiveSpell
return SpellEffect[],

Body public property

public int Body
return int

CharClass public property

public string CharClass
return string

CharLevel public property

public int CharLevel
return int

EXP public property

public int EXP
return int

Fatigue public property

public int Fatigue
return int

FireProof public property

public bool FireProof
return bool

FoodLevel public property

public int FoodLevel
return int

Instance public static property

public static UWCharacter, Instance
return UWCharacter,

MoonGateLevel public property

public int MoonGateLevel
return int

MoonGatePosition public property

public Vector3 MoonGatePosition
return Vector3

Paralyzed public property

public bool Paralyzed
return bool

PassiveSpell public property

public SpellEffect[], PassiveSpell
return SpellEffect[],

PlayerCombat public property

public UWCombat, PlayerCombat
return UWCombat,

PlayerMagic public property

public Magic, PlayerMagic
return Magic,

PlayerSkills public property

public Skills, PlayerSkills
return Skills,

Poisoned public property

public bool Poisoned
return bool

Resistance public property

public int Resistance
return int

ResurrectLevel public property

public int ResurrectLevel
return int

ResurrectPosition public property

public Vector3 ResurrectPosition
return Vector3

StealthLevel public property

public int StealthLevel
return int

SwimDamageTimer public property

public float SwimDamageTimer
return float

SwimTimer public property

public float SwimTimer
return float

TrainingPoints public property

public int TrainingPoints
return int

currRegion public property

public string currRegion
return string

flySpeed public property

public float flySpeed
return float

isFemale public property

public bool isFemale
return bool

isFloating public property

public bool isFloating
return bool

isFlying public property

public bool isFlying
return bool

isLeaping public property

public bool isLeaping
return bool

isLefty public property

public bool isLefty
return bool

isRoaming public property

public bool isRoaming
return bool

isSwimming public property

public bool isSwimming
return bool

isTelekinetic public property

public bool isTelekinetic
return bool

isWaterWalking public property

public bool isWaterWalking
return bool

lavaDamageTimer public property

public float lavaDamageTimer
return float

onGround public property

public bool onGround
return bool

playerInventory public property

public PlayerInventory, playerInventory
return PlayerInventory,

speedMultiplier public property

public float speedMultiplier
return float

summonCount public property

public long summonCount
return long

swimSpeedMultiplier public property

public float swimSpeedMultiplier
return float

walkSpeed public property

public float walkSpeed
return float