C# Class ScriptManagement, Adagio

Inheritance: MonoBehaviour
Show file Open project: technicalvgda/Adagio

Public Properties

Property Type Description
CameraZoomAreas GameObject[]
FinalPuzzleButton GameObject
currentEventNumber int
currentLevel int
hubDoor GameObject
level1EventTriggers GameObject[]
level1TextFiles UnityEngine.TextAsset[]
level2EventTriggers GameObject[]
level2TextFiles UnityEngine.TextAsset[]
level3EventTriggers GameObject[]
level3TextFiles UnityEngine.TextAsset[]
level4EventTriggers GameObject[]
level4TextFiles UnityEngine.TextAsset[]
puzzleZoomAreaObjects GameObject[]
teleporter GameObject
textBox ScriptManagerNewTextBox,
tilesToDeactivate GameObject[]

Public Methods

Method Description
IncreaseLevels ( ) : void
OnDisable ( ) : void
OnEnable ( ) : void
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
LateGetZoomAreas ( ) : IEnumerator
_FinalPuzzleStartTalkNoMovement ( TextAsset theTextFile ) : IEnumerator
_StartFinalCutscene ( ) : IEnumerator
_StartTalk ( TextAsset theTextFile ) : IEnumerator
_StartTalkNoMovement ( TextAsset theTextFile ) : IEnumerator
_StartTalkNoMovementCameraPan ( TextAsset theTextFile ) : IEnumerator
_StartTalkNoMovementCameraPanNoTextAfterCameraMovement ( TextAsset theTextFile ) : IEnumerator

Method Details

IncreaseLevels() public method

public IncreaseLevels ( ) : void
return void

OnDisable() public method

public OnDisable ( ) : void
return void

OnEnable() public method

public OnEnable ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

CameraZoomAreas public property

public GameObject[] CameraZoomAreas
return GameObject[]

FinalPuzzleButton public property

public GameObject FinalPuzzleButton
return GameObject

currentEventNumber public property

public int currentEventNumber
return int

currentLevel public property

public int currentLevel
return int

hubDoor public property

public GameObject hubDoor
return GameObject

level1EventTriggers public property

public GameObject[] level1EventTriggers
return GameObject[]

level1TextFiles public property

public TextAsset[],UnityEngine level1TextFiles
return UnityEngine.TextAsset[]

level2EventTriggers public property

public GameObject[] level2EventTriggers
return GameObject[]

level2TextFiles public property

public TextAsset[],UnityEngine level2TextFiles
return UnityEngine.TextAsset[]

level3EventTriggers public property

public GameObject[] level3EventTriggers
return GameObject[]

level3TextFiles public property

public TextAsset[],UnityEngine level3TextFiles
return UnityEngine.TextAsset[]

level4EventTriggers public property

public GameObject[] level4EventTriggers
return GameObject[]

level4TextFiles public property

public TextAsset[],UnityEngine level4TextFiles
return UnityEngine.TextAsset[]

puzzleZoomAreaObjects public property

public GameObject[] puzzleZoomAreaObjects
return GameObject[]

teleporter public property

public GameObject teleporter
return GameObject

textBox public property

public ScriptManagerNewTextBox, textBox
return ScriptManagerNewTextBox,

tilesToDeactivate public property

public GameObject[] tilesToDeactivate
return GameObject[]