C# Class RunicBoardBehaviour

Inheritance: MonoBehaviour
Show file Open project: LilTsubaki/Les-fragments-d-Erule

Public Properties

Property Type Description
_airRuneAsset GameObject
_boardGO GameObject
_earthRuneAsset GameObject
_fireRuneAsset GameObject
_handGO GameObject
_metalRuneAsset GameObject
_waterRuneAsset GameObject
_woodRuneAsset GameObject

Public Methods

Method Description
ResetRunes ( ) : void

Remove all runes from the board, and put them back in the hand of the player

ResetRunes ( int runeKept ) : void
ResetRunesExceptHistory ( bool ignoreSecond ) : void

Private Methods

Method Description
Awake ( ) : void
InputUpdate ( ) : void
InstantiateRunesInHand ( ) : void

Iinstatiante runes game object and display them in the hand

Start ( ) : void
Update ( ) : void

Method Details

ResetRunes() public method

Remove all runes from the board, and put them back in the hand of the player
public ResetRunes ( ) : void
return void

ResetRunes() public method

public ResetRunes ( int runeKept ) : void
runeKept int
return void

ResetRunesExceptHistory() public method

public ResetRunesExceptHistory ( bool ignoreSecond ) : void
ignoreSecond bool
return void

Property Details

_airRuneAsset public property

public GameObject _airRuneAsset
return GameObject

_boardGO public property

public GameObject _boardGO
return GameObject

_earthRuneAsset public property

public GameObject _earthRuneAsset
return GameObject

_fireRuneAsset public property

public GameObject _fireRuneAsset
return GameObject

_handGO public property

public GameObject _handGO
return GameObject

_metalRuneAsset public property

public GameObject _metalRuneAsset
return GameObject

_waterRuneAsset public property

public GameObject _waterRuneAsset
return GameObject

_woodRuneAsset public property

public GameObject _woodRuneAsset
return GameObject