Property | Type | Description | |
---|---|---|---|
_airRuneAsset | GameObject | ||
_boardGO | GameObject | ||
_earthRuneAsset | GameObject | ||
_fireRuneAsset | GameObject | ||
_handGO | GameObject | ||
_metalRuneAsset | GameObject | ||
_waterRuneAsset | GameObject | ||
_woodRuneAsset | GameObject |
Method | Description | |
---|---|---|
ResetRunes ( ) : void |
Remove all runes from the board, and put them back in the hand of the player
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ResetRunes ( int runeKept ) : void | ||
ResetRunesExceptHistory ( bool ignoreSecond ) : void |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
InputUpdate ( ) : void | ||
InstantiateRunesInHand ( ) : void |
Iinstatiante runes game object and display them in the hand
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Start ( ) : void | ||
Update ( ) : void |
public ResetRunesExceptHistory ( bool ignoreSecond ) : void | ||
ignoreSecond | bool | |
return | void |