C# Class PressurePlateChildScript, Heracles

Inheritance: MonoBehaviour
Show file Open project: TrinityUniversityGameDesign/Heracles Class Usage Examples

Public Properties

Property Type Description
LocA Vector2
LocB Vector2
Xvel float
Yvel float
activate_Me bool
alreadyGoing bool
currentLocation Vector2
currentlyBetween bool
holdWhenPressed bool
horizOnly bool
resetMe bool
resetState string
speed float
state string
triggerDelay float
vertOnly bool
waitA float

Public Methods

Method Description
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
myWait ( float myWait, string nextState ) : IEnumerator

Method Details

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

LocA public property

public Vector2 LocA
return Vector2

LocB public property

public Vector2 LocB
return Vector2

Xvel public property

public float Xvel
return float

Yvel public property

public float Yvel
return float

activate_Me public property

public bool activate_Me
return bool

alreadyGoing public property

public bool alreadyGoing
return bool

currentLocation public property

public Vector2 currentLocation
return Vector2

currentlyBetween public property

public bool currentlyBetween
return bool

holdWhenPressed public property

public bool holdWhenPressed
return bool

horizOnly public property

public bool horizOnly
return bool

resetMe public property

public bool resetMe
return bool

resetState public property

public string resetState
return string

speed public property

public float speed
return float

state public property

public string state
return string

triggerDelay public property

public float triggerDelay
return float

vertOnly public property

public bool vertOnly
return bool

waitA public property

public float waitA
return float