Property | Type | Description | |
---|---|---|---|
altitude | float | ||
angle | float | ||
bonusRange | float | ||
canStop | bool | ||
centerOffset | Vector3 | ||
distance | float | ||
isEnemy | bool | ||
isLeap | bool | ||
isWall | bool | ||
pos | Vector3 | ||
prev | PathNode | ||
radius | float | ||
subregion | int | ||
velocity | float |
Method | Description | |
---|---|---|
Equals ( PathNode, p ) : bool | ||
Equals ( object obj ) : bool | ||
GetHashCode ( ) : int | ||
PathNode ( Vector3 ps, PathNode, pr, float dist ) : UnityEngine | ||
SignedDZFrom ( Vector3 prevPos ) : int | ||
ToString ( ) : string | ||
XYDistanceFrom ( Vector3 prevPos ) : float | ||
XYZDistanceFrom ( Vector3 prevPos ) : float |
public PathNode ( Vector3 ps, PathNode, pr, float dist ) : UnityEngine | ||
ps | Vector3 | |
pr | PathNode, | |
dist | float | |
return | UnityEngine |
public SignedDZFrom ( Vector3 prevPos ) : int | ||
prevPos | Vector3 | |
return | int |
public XYDistanceFrom ( Vector3 prevPos ) : float | ||
prevPos | Vector3 | |
return | float |
public XYZDistanceFrom ( Vector3 prevPos ) : float | ||
prevPos | Vector3 | |
return | float |