Property | Type | Description | |
---|---|---|---|
NOISY_LINE_TRADEOFF | float | ||
path0 | List | ||
path1 | List | ||
points | List |
Method | Description | |
---|---|---|
NoisyEdges ( ) : UnityEngine | ||
buildNoisyEdges ( Map, map, Lava, lava, System random ) : void | ||
buildNoisyLineSegments ( System random, Vector2 A, Vector2 B, Vector2 C, Vector2 D, int minLength ) : List |
||
subdivide ( Vector2 A, Vector2 B, Vector2 C, Vector2 D, int minLength, System random ) : void |
public buildNoisyEdges ( Map, map, Lava, lava, System random ) : void | ||
map | Map, | |
lava | Lava, | |
random | System | |
return | void |
public static buildNoisyLineSegments ( System random, Vector2 A, Vector2 B, Vector2 C, Vector2 D, int minLength ) : List |
||
random | System | |
A | Vector2 | |
B | Vector2 | |
C | Vector2 | |
D | Vector2 | |
minLength | int | |
return | List |
public static subdivide ( Vector2 A, Vector2 B, Vector2 C, Vector2 D, int minLength, System random ) : void | ||
A | Vector2 | |
B | Vector2 | |
C | Vector2 | |
D | Vector2 | |
minLength | int | |
random | System | |
return | void |