C# Class MultiContent, RPGQuest

Show file Open project: hughrogers/RPGQuest Class Usage Examples

Public Properties

Property Type Description
addNext int
currentColor int
font GUIFont,
label LabelContent[],
originalText string
shadowColor int
textPos int
xPos float
yPos float

Public Methods

Method Description
AddLabel ( Texture2D texture, DialoguePosition, dp, int i ) : Texture2D
AddNextLabel ( Texture2D texture, DialoguePosition, dp ) : Texture2D
GetTexture ( Texture2D texture, DialoguePosition, dp ) : Texture2D
GetTexture ( Texture2D texture, DialoguePosition, dp, float offsetX, float offsetY ) : Texture2D
HasNextLabel ( ) : bool
MultiContent ( string text, DialoguePosition, dp ) : UnityEngine
MultiContent ( string text, GUIStyle textStyle, GUIStyle shadowStyle, TextPosition, textPosition, bool scrollable ) : UnityEngine

Method Details

AddLabel() public method

public AddLabel ( Texture2D texture, DialoguePosition, dp, int i ) : Texture2D
texture UnityEngine.Texture2D
dp DialoguePosition,
i int
return UnityEngine.Texture2D

AddNextLabel() public method

public AddNextLabel ( Texture2D texture, DialoguePosition, dp ) : Texture2D
texture UnityEngine.Texture2D
dp DialoguePosition,
return UnityEngine.Texture2D

GetTexture() public method

public GetTexture ( Texture2D texture, DialoguePosition, dp ) : Texture2D
texture UnityEngine.Texture2D
dp DialoguePosition,
return UnityEngine.Texture2D

GetTexture() public method

public GetTexture ( Texture2D texture, DialoguePosition, dp, float offsetX, float offsetY ) : Texture2D
texture UnityEngine.Texture2D
dp DialoguePosition,
offsetX float
offsetY float
return UnityEngine.Texture2D

HasNextLabel() public method

public HasNextLabel ( ) : bool
return bool

MultiContent() public method

public MultiContent ( string text, DialoguePosition, dp ) : UnityEngine
text string
dp DialoguePosition,
return UnityEngine

MultiContent() public method

public MultiContent ( string text, GUIStyle textStyle, GUIStyle shadowStyle, TextPosition, textPosition, bool scrollable ) : UnityEngine
text string
textStyle GUIStyle
shadowStyle GUIStyle
textPosition TextPosition,
scrollable bool
return UnityEngine

Property Details

addNext public property

public int addNext
return int

currentColor public property

public int currentColor
return int

font public property

public GUIFont, font
return GUIFont,

label public property

public LabelContent[], label
return LabelContent[],

originalText public property

public string originalText
return string

shadowColor public property

public int shadowColor
return int

textPos public property

public int textPos
return int

xPos public property

public float xPos
return float

yPos public property

public float yPos
return float